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set_entity_property [2017/08/17 10:05] – justin | set_entity_property [2020/04/27 14:41] – justin | ||
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- | Sets a custom property for an entity to the specified value. This property can then be referenced elsewhere, for example when evaluating a condition. | + | Sets a custom property for an [[entity]] to the specified value. This property can then be referenced elsewhere, for example when evaluating a condition. When editing this function in the [[Script Editor]], the [[Variable Expression Builder]] provides an easy way to choose which value you'd like to assign to the property. These properties can also be given values via [[script_syntax|assignment statements]] (i.e. the " |
+ | ====Signature: | ||
<code python> | <code python> | ||
set_entity_property(entity, | set_entity_property(entity, | ||
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<WRAP center round info 100%> | <WRAP center round info 100%> | ||
- | When editing this function in the [[Script Editor]], the [[Variable Expression Builder]] provides an easy way to choose which value you'd like to assign to the property. | + | You can also store general, game-wide properties that are not specific to a tile, object, or character. For more information, |
</ | </ | ||