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set_entity_model [2018/03/16 09:48] – justin | set_entity_model [2020/05/03 10:45] – justin | ||
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---- | ---- | ||
- | Replaces the specified entity' | + | Replaces the specified |
====Signature: | ====Signature: | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |entity|Entity | + | |entity|[[Entity]] that will have its model replaced.|[[Entity]]|Yes| |
|model_name|Name of the new model resource.|[[String]]|Yes| | |model_name|Name of the new model resource.|[[String]]|Yes| | ||
====Example: | ====Example: | ||
- | < | + | < |
set_entity_model(entity[" | set_entity_model(entity[" | ||
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Set Entity Model** function as a way to drastically transform the appearance of a character, tile or object, for example a creature that has mutated or evolved. | + | Use the **Set Entity Model** function as a way to drastically transform the appearance of a [[character]], [[tile]] or [[object]], for example a creature that has mutated or evolved. |
</ | </ | ||