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set_entity_light_enabled

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set_entity_light_enabled [2018/03/16 09:48] justinset_entity_light_enabled [2020/05/03 10:51] justin
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 ---- ----
  
-Enables or disables the light attached to the specified entity (with the assumption that the entity is a light source).+Enables or disables the light attached to the specified [[entity]] (with the assumption that the [[entity]] is a light source).
  
 ====Signature:==== ====Signature:====
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Entity that will have its light enabled or disabled.|[[Entity]]|Yes|+|entity|[[Entity]] that will have its light enabled or disabled.|[[Entity]]|Yes|
 |enabled|Determines the light's state (on or off).|[[Boolean]]|Yes| |enabled|Determines the light's state (on or off).|[[Boolean]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-If you'd like to change the color of the entity's light instead of toggling it on or off, see the related [[Set Entity Light Color]] function.+If you'd like to change the color of the [[entity|entity's]] light instead of toggling it on or off, see the related [[Set Entity Light Color]] function.
 </WRAP> </WRAP>
  
 ====Example:==== ====Example:====
-<code lua>+<code bauxite>
 set_entity_light_enabled(entity["lamp"], false) set_entity_light_enabled(entity["lamp"], false)
 </code> </code>
-//Results:// The entity with an ID of "lamp" will have its light disabled (i.e. it will be turned off and no longer cast light until turned on again).+//Results:// The [[entity]] with an ID of "lamp" will have its light disabled (i.e. it will be turned off and no longer cast light until turned on again).
  
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set_entity_light_enabled.txt · Last modified: 2021/04/21 18:50 by justin