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set_dialogue [2017/05/10 14:57] – justin | set_dialogue [2017/05/10 15:17] – justin | ||
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- | Use the **Set Dialogue** function to ... | + | Use the **Set Dialogue** function to switch an NPC to an entirely different dialogue after your game has progressed to a new part of the story or to remove an NPC's dialogue after they no longer have anything left to say. |
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