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set_animation_speed

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set_animation_speed [2017/05/09 16:17] justinset_animation_speed [2020/05/03 15:29] justin
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 ---- ----
  
-Changes the speed of an animation (in frames per second) for the specified entity. The animation name is case-sensitive.+Changes the speed of an [[animation]] (in frames per second) for the specified [[entity]]. The [[animation]] name is case-sensitive.
  
 +====Signature:====
 <code python> <code python>
 set_animation_speed(entity, animation_name, speed) set_animation_speed(entity, animation_name, speed)
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Entity for which to modify the animation.|[[Entity]]|Yes| +|entity|[[Entity]] for which to modify the [[animation]].|[[Entity]]|Yes| 
-|animation_name|Name of the animation (as defined in the Voxel Editor).|[[String]]|Yes| +|animation_name|Name of the [[animation]] (as defined in the [[Voxel Editor]]).|[[String]]|Yes| 
-|speed|Speed of the animation (in frames per second).|[[Decimal]]|Yes|+|speed|Speed of the [[animation]] (in frames per second).|[[Number]]|Yes|
  
 ====Example:==== ====Example:====
-<code python>+<code bauxite>
 set_animation_speed(entity["purple_slime"], "idle", 12) set_animation_speed(entity["purple_slime"], "idle", 12)
 </code> </code>
-//Results:// The purple slime's idle animation is updated to a speed of 12 frames per second.+//Results:// The purple slime's idle [[animation]] is updated to a speed of 12 frames per second.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Set Animation Speed** function (for the "walk" animation) in conjunction with [[Set Movement Speed]] to speed up or slow down a character's movement.+Use the **Set Animation Speed** function (for the "walk" [[animation]]) in conjunction with [[Set Movement Speed]] to speed up or slow down a [[character|character's]] movement.
 </WRAP> </WRAP>
  
set_animation_speed.txt · Last modified: 2021/04/21 18:49 by justin