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scripting_reference [2020/04/20 18:41] justinscripting_reference [2020/05/15 09:31] justin
Line 28: Line 28:
 |[[set_player_interaction_locked|Lock/Unlock Player Interaction]]|**set_player_interaction_locked**(//is_locked//)| |[[set_player_interaction_locked|Lock/Unlock Player Interaction]]|**set_player_interaction_locked**(//is_locked//)|
 |[[set_player_movement_locked|Lock/Unlock Player Movement]]|**set_player_movement_locked**(//is_locked//)| |[[set_player_movement_locked|Lock/Unlock Player Movement]]|**set_player_movement_locked**(//is_locked//)|
 +|[[log_message|Log Message]]|**log_message**(//message//)|
 |[[look_at_target|Look At Target]]|**look_at_target**(//target//)| |[[look_at_target|Look At Target]]|**look_at_target**(//target//)|
 |[[look_at_target_over_time|Look At Target Over Time]]|**look_at_target_over_time**(//target//, //duration//)| |[[look_at_target_over_time|Look At Target Over Time]]|**look_at_target_over_time**(//target//, //duration//)|
Line 64: Line 65:
 |[[set_ambient_light_enabled|Set Ambient Light Enabled]]|**set_ambient_light_enabled**(//enabled//)| |[[set_ambient_light_enabled|Set Ambient Light Enabled]]|**set_ambient_light_enabled**(//enabled//)|
 |[[set_animation_speed|Set Animation Speed]]|**set_animation_speed**(//entity//, //animation_name//, //speed//)| |[[set_animation_speed|Set Animation Speed]]|**set_animation_speed**(//entity//, //animation_name//, //speed//)|
-|[[set_character_name|Set Character Name]]|**set_character_name**(//character_id//, //name//)| +|[[set_character_name|Set Character Name]]|**set_character_name**(//entity_id//, //name//)| 
-|[[set_dialogue|Set Dialogue]]|**set_dialogue**(//character_id//, //dialogue_name//)|+|[[set_dialogue|Set Dialogue]]|**set_dialogue**(//entity_id//, //dialogue_name//)|
 |[[set_directional_light_color|Set Directional Light Color]]|**set_directional_light_color**(//color//, //duration//)| |[[set_directional_light_color|Set Directional Light Color]]|**set_directional_light_color**(//color//, //duration//)|
 |[[set_directional_light_enabled|Set Directional Light Enabled]]|**set_directional_light_enabled**(//enabled//)| |[[set_directional_light_enabled|Set Directional Light Enabled]]|**set_directional_light_enabled**(//enabled//)|
 |[[set_entity_blocks_sight|Set Entity Blocks Sight]]|**set_entity_blocks_sight**(//entity//, //blocks_sight//)| |[[set_entity_blocks_sight|Set Entity Blocks Sight]]|**set_entity_blocks_sight**(//entity//, //blocks_sight//)|
 +|[[set_entity_light_attenuation|Set Entity Light Attenuation]]|**set_entity_light_attenuation**(//entity//, //attenuation//, //duration//)|
 |[[set_entity_light_color|Set Entity Light Color]]|**set_entity_light_color**(//entity//, //color//, //duration//)| |[[set_entity_light_color|Set Entity Light Color]]|**set_entity_light_color**(//entity//, //color//, //duration//)|
 +|[[set_entity_light_diameter|Set Entity Light Diameter]]|**set_entity_light_diameter**(//entity//, //diameter//, //duration//)|
 |[[set_entity_light_enabled|Set Entity Light Enabled]]|**set_entity_light_enabled**(//entity//, //enabled//)| |[[set_entity_light_enabled|Set Entity Light Enabled]]|**set_entity_light_enabled**(//entity//, //enabled//)|
 +|[[set_entity_light_intensity|Set Entity Light Intensity]]|**set_entity_light_intensity**(//entity//, //intensity//, //duration//)|
 |[[set_entity_model|Set Entity Model]]|**set_entity_model**(//entity//, //model_name//)| |[[set_entity_model|Set Entity Model]]|**set_entity_model**(//entity//, //model_name//)|
 |[[set_entity_property|Set Entity Property]]|**set_entity_property**(//entity//, //property_name//, //property_value//)| |[[set_entity_property|Set Entity Property]]|**set_entity_property**(//entity//, //property_name//, //property_value//)|
scripting_reference.txt · Last modified: 2024/04/04 20:38 by justin