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script_syntax [2023/02/13 23:23] justinscript_syntax [2023/11/06 14:13] (current) justin
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 ---- ----
  
-**Bauxite**, the scripting language for RPG in a Box, is a simple imperative language designed specifically for the engine. The syntax for Bauxite is useful to know for creating [[quick script|quick scripts]] for tiles and objects in the [[Map Editor]] or for script nodes in the [[Dialogue Editor]].+**Bauxite**, the scripting language for RPG in a Box, is designed specifically for the engine. The syntax for Bauxite is useful to know for creating [[quick script|quick scripts]] for tiles and objects in the [[Map Editor]] or for script nodes in the [[Dialogue Editor]].
  
 =====Statement Syntax===== =====Statement Syntax=====
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 </code> </code>
 Gives either ITEM_0001 or ITEM_0002 to the player, with a 25% chance that the item will be ITEM_0001. Gives either ITEM_0001 or ITEM_0002 to the player, with a 25% chance that the item will be ITEM_0001.
 +
 +====Dice Rolls====
 +Bauxite also supports a dice notation similar to that of Dungeons & Dragons for generating random numbers. Specifically, **XdY**, where **X** is the number of dice to roll and **Y** is how many sides the dice have.
 +
 +**Examples:**
 +<code bauxite>
 +$result = 1d20;
 +</code>
 +Gives the result of rolling a twenty-sided die.
 +
 +<code bauxite>
 +$result = 2d8 + 1d6;
 +</code>
 +Gives the result of rolling two eight-sided dice and one six-sided die.
  
 ====Range==== ====Range====
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 <code bauxite> <code bauxite>
 $items = codex["id": "ITEM_0001", "count": 5]; $items = codex["id": "ITEM_0001", "count": 5];
-$items_copy = duplicate($item_data);+$items_copy = duplicate($items);
 $items_copy["count"] = 10; $items_copy["count"] = 10;
 print($items["count"]); print($items["count"]);
script_syntax.1676359400.txt.gz · Last modified: 2023/02/13 23:23 by justin