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script [2017/10/20 13:23] justinscript [2017/10/20 14:30] justin
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-A **script** is a resource type that'used to trigger various events at game-time or to manipulate and evaluate data.+A **script** is a resource type that is used to trigger various events during your game or to manipulate and evaluate data. They can be triggered by various methods like the player interacting with an object or stepping onto a tile, or from within a dialogue to invoke cutscene events. Scripts are created visually in the node-based [[Script Editor]] or from source code using the [[Quick Script Builder]] when available. 
 + 
 +**Examples:** 
 +  * asda 
 +  * asdasd
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-Each game requires at least one script, specifically the [[startup script]]. This script is set in the [[Game Configuration]] and instructs the game what to do when it first launches, for example loading the initial [[map]].+Each game requires at least one script, specifically the [[startup script]]. This script is set in the [[Game Configuration]] and instructs the game what to do when it first launches, for example loading [[map]] or displaying a message to the player.
 </WRAP> </WRAP>
 +
 +{{:wiki:startup_script.png?nolink|}}
  
 ~~NOTOC~~ ~~NOTOC~~
script.txt · Last modified: 2020/05/04 08:42 by justin