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rotate_player_to_direction

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rotate_player_to_direction [2017/05/08 16:35] justinrotate_player_to_direction [2020/05/04 09:27] justin
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 ---- ----
  
-Rotates the player to face towards the specified cardinal direction (i.e. north, south, west, or east). This function will only have an effect while in first-person view.+Rotates the player to face towards the specified [[cardinal direction]] (i.e. north, south, west, or east).
  
 +====Signature:====
 <code python> <code python>
 rotate_player_to_direction(direction) rotate_player_to_direction(direction)
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|direction|Cardinal direction for the player to face towards.|[[Constant]]|Yes|+|direction|[[Cardinal direction]] for the player to face towards.|[[Cardinal Direction]]|Yes|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
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 ====Example:==== ====Example:====
-<code python+<code bauxite
-rotate_player_to_direction(NORTH)+rotate_player_to_direction(SOUTH)
 </code> </code>
-//Results://+//Results:// Rotates the player until they are facing south.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Rotate Player To Direction** function to force the player'view towards particular area of the map during a cutscene.+Use the **Rotate Player To Direction** function to force the player'viewpoint before an event occurs or to have them facing specific direction at the end of a cutscene.
 </WRAP> </WRAP>
  
rotate_player_to_direction.txt · Last modified: 2021/04/21 18:48 by justin