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reset_map [2020/06/01 10:19] – created justin | reset_map [2020/06/02 08:49] – justin | ||
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- | Resets the specified map to its original state. | + | Resets the specified |
====Signature: | ====Signature: | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |map_name|Name of the map to reset.|[[String]]|Yes| | + | |map_name|Name of the [[map|map]] |
====Example: | ====Example: | ||
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reset_map(" | reset_map(" | ||
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Load Map** function to launch an initial map from your game's [[startup script]] or to link a tile in one map to another (for example, stairs leading down into a dungeon). | + | Use the **Reset Map** function to reset a dungeon containing a series of enemies |
</ | </ | ||