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reset_entity_rotation

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reset_entity_rotation [2017/05/03 18:40] justinreset_entity_rotation [2018/03/16 09:47] justin
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 Resets the entity's rotation to its original cardinal direction (north, south, west, or east) over the specified duration (in seconds). Resets the entity's rotation to its original cardinal direction (north, south, west, or east) over the specified duration (in seconds).
  
-<WRAP center round info 100%> +====Signature:====
-This function assumes that the entity was previously rotated using [[Rotate Entity Towards]] to face it towards another entity in the scene. +
-</WRAP> +
 <code python> <code python>
 reset_entity_rotation(entity, duration) reset_entity_rotation(entity, duration)
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 |entity|Entity for which the rotation will be reset.|[[Entity]]|Yes| |entity|Entity for which the rotation will be reset.|[[Entity]]|Yes|
 |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes|
 +
 +<WRAP center round info 100%>
 +This function assumes that the entity was previously rotated using [[Rotate Entity Towards]] to face it towards another entity in the scene.
 +</WRAP>
  
 ====Example:==== ====Example:====
 <code python> <code python>
-reset_entity_rotation(player1)+reset_entity_rotation(entity["dungeon_slime"]0.5)
 </code> </code>
-//Results:// The player is rotated to face their original direction (north, south, west, or east) over a duration of one second.+//Results:// The entity with an ID of "dungeon_slime" is rotated to face its original direction (north, south, west, or east) over a duration of 0.5 seconds.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
reset_entity_rotation.txt · Last modified: 2021/04/21 18:43 by justin