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reset_entity_rotation [2017/05/02 22:05] – justin | reset_entity_rotation [2018/03/16 09:47] – justin | ||
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---- | ---- | ||
- | Resets the entity' | + | Resets the entity' |
+ | ====Signature: | ||
<code python> | <code python> | ||
reset_entity_rotation(entity, | reset_entity_rotation(entity, | ||
Line 11: | Line 12: | ||
|entity|Entity for which the rotation will be reset.|[[Entity]]|Yes| | |entity|Entity for which the rotation will be reset.|[[Entity]]|Yes| | ||
|duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| | |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| | ||
+ | |||
+ | <WRAP center round info 100%> | ||
+ | This function assumes that the entity was previously rotated using [[Rotate Entity Towards]] to face it towards another entity in the scene. | ||
+ | </ | ||
====Example: | ====Example: | ||
<code python> | <code python> | ||
- | reset_entity_rotation(player, 1) | + | reset_entity_rotation(entity[" |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Reset Entity Rotation** function to ... | + | Use the **Reset Entity Rotation** function to reset the player character or an NPC back to the direction they were facing prior to a cutscene, in particular when they were manually rotated to look at an object or another character. |
</ | </ | ||