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predefined_animation_names [2021/12/10 15:21] justinpredefined_animation_names [2022/06/02 01:48] (current) justin
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-In RPG in a Box, some animation names are connected to certain behaviors and scenarios. For example, when a character moves from one tile to another, the game will automatically trigger the "walk" animation for that character (if it exists). If a character does not have an animation defined for a particular scenario then Frame 1 of the model will be displayed instead.+In RPG in a Box, some [[animation]] names are connected to certain behaviors and scenarios. For example, when a [[character]] moves from one [[tile]] to another, the game will automatically trigger the "walk" [[animation]] for that [[character]] (if it exists).
  
-When defining a new animation from the "Add Animation" dialog, you can click the button with the magnifying glass to easily pick from a list of supported names. Refer to the tables below (divided by entity type) for explanations of when each of these predefined animations gets triggered. +When defining a new [[animation]] from the "Add Animation" dialog, you can click the button with the magnifying glass to easily pick from a list of supported names. Refer to the tables below (divided by [[entity]] type) for explanations of when each of these predefined [[animation|animations]] gets triggered.
  
 =====Characters===== =====Characters=====
 ^Name^Description^ ^Name^Description^
-|idle|Plays whenever the character is standing still and no other animations are active. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".| +|idle|Plays whenever the [[character]] is standing still and no other [[animation|animations]] are active. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong". If an "idle" [[animation]] is not defined, the model's first frame will be displayed.| 
-|walk|Plays whenever the character is moving from one tile to another. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".| +|walk|Plays whenever the [[character]] is moving from one [[tile]] to another. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".| 
-|interact|Plays whenever the character interacts with an object.| +|interact|Plays whenever the [[character]] interacts with an [[object]].| 
-|attack|Plays whenever the character executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".| +|attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".| 
-|spawn|Plays whenever the character is added to a map using the [[Add Character]] scripting function.| +|spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.| 
-|death|Plays whenever the character is killed/destroyed during combat or other hazardous situations.| +|death|Plays whenever the [[character]] is killed/destroyed during combat or other hazardous situation.| 
-|climb|Plays whenever the character is climbing a [[climbing|climbable tile]]. The first frame of the [[animation]] is displayed when initially grabbing onto the [[tile]].|+|revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.| 
 +|climb|Plays whenever the [[character]] is climbing a [[climbing|climbable tile]]. The first frame of the [[animation]] is displayed when initially grabbing onto the [[tile]].| 
 +|push|Plays whenever the [[character]] is pushing an [[object]]. The first frame of the [[animation]] is displayed when initially grabbing the [[object]].| 
 +|pull|Plays whenever the [[character]] is pulling an [[object]]. If a "pull" [[animation]] is not defined for the [[character]], the "push" [[animation]] will be used instead.| 
 +|walk_<dir>|Plays whenever the [[character]] walks in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "walk_north", "walk_south", "walk_west", and "walk_east".| 
 +|idle_<dir>|Plays whenever the [[character]] is standing still and is facing in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "idle_north", "idle_south", "idle_west", and "idle_east".| 
 +|attack_<dir>|Plays whenever the [[character]] executes an attack and is facing in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "attack_north", "attack_south", "attack_west", and "attack_east".|
  
 =====Tiles===== =====Tiles=====
 ^Name^Description^ ^Name^Description^
-|default|Plays as soon as the map is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for liquid-based tiles like rivers and lava.|+|default|Plays as soon as the [[map]] is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for liquid-based [[tile|tiles]] like rivers and lava. If a "default" [[animation]] is not defined, the model's first frame will be displayed.| 
 +|spawn|Plays whenever the [[tile]] is added to a [[map]] using the [[Add Tile]] scripting function.|
  
 =====Objects===== =====Objects=====
 ^Name^Description^ ^Name^Description^
-|default|Plays as soon as the map is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for objects with continuous movement like campfires, windmills, etc.| +|default|Plays as soon as the [[map]] is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for [[object|objects]] with continuous movement like campfires, windmills, etc. If a "default" [[animation]] is not defined, the model's first frame will be displayed.| 
-|move|Plays whenever the object is configured as a [[vehicles|vehicle]] and is being moved by the player.|+|spawn|Plays whenever the [[object]] is added to a [[map]] using the [[Add Object]] scripting function.| 
 +|move|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player.| 
 +|attack|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and the player attacks an enemy.| 
 +|move_<dir>|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. Possible names are "move_north", "move_south", "move_west", and "move_east".|
  
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predefined_animation_names.1639178493.txt.gz · Last modified: 2021/12/10 15:21 by justin