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predefined_animation_names

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predefined_animation_names [2022/06/02 01:43] justinpredefined_animation_names [2022/06/02 01:46] justin
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 |pull|Plays whenever the [[character]] is pulling an [[object]]. If a "pull" [[animation]] is not defined for the [[character]], the "push" [[animation]] will be used instead.| |pull|Plays whenever the [[character]] is pulling an [[object]]. If a "pull" [[animation]] is not defined for the [[character]], the "push" [[animation]] will be used instead.|
 |walk_<dir>|Plays whenever the [[character]] walks in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "walk_north", "walk_south", "walk_west", and "walk_east".| |walk_<dir>|Plays whenever the [[character]] walks in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "walk_north", "walk_south", "walk_west", and "walk_east".|
 +|idle_<dir>|Plays whenever the [[character]] is standing still and is facing in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "idle_north", "idle_south", "idle_west", and "idle_east".|
 +|attack_<dir>|Plays whenever the [[character]] executes an attack and is facing in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "attack_north", "attack_south", "attack_west", and "attack_east".|
  
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predefined_animation_names.txt · Last modified: 2022/06/02 01:48 by justin