User Tools

Site Tools


predefined_animation_names

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
predefined_animation_names [2022/06/02 01:41] justinpredefined_animation_names [2022/06/02 01:43] justin
Line 18: Line 18:
 |push|Plays whenever the [[character]] is pushing an [[object]]. The first frame of the [[animation]] is displayed when initially grabbing the [[object]].| |push|Plays whenever the [[character]] is pushing an [[object]]. The first frame of the [[animation]] is displayed when initially grabbing the [[object]].|
 |pull|Plays whenever the [[character]] is pulling an [[object]]. If a "pull" [[animation]] is not defined for the [[character]], the "push" [[animation]] will be used instead.| |pull|Plays whenever the [[character]] is pulling an [[object]]. If a "pull" [[animation]] is not defined for the [[character]], the "push" [[animation]] will be used instead.|
-|walk_<dir>|Plays whenever the [[character]] walks in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. Possible names are "walk_north", "walk_south", "walk_west", and "walk_east".|+|walk_<dir>|Plays whenever the [[character]] walks in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "walk_north", "walk_south", "walk_west", and "walk_east".|
  
 =====Tiles===== =====Tiles=====
predefined_animation_names.txt · Last modified: 2022/06/02 01:48 by justin