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predefined_animation_names

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predefined_animation_names [2021/12/11 14:40] justinpredefined_animation_names [2022/06/02 01:48] justin
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 |attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".| |attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".|
 |spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.| |spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.|
-|death|Plays whenever the [[character]] is killed/destroyed during combat or other hazardous situations.|+|death|Plays whenever the [[character]] is killed/destroyed during combat or other hazardous situation.| 
 +|revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.|
 |climb|Plays whenever the [[character]] is climbing a [[climbing|climbable tile]]. The first frame of the [[animation]] is displayed when initially grabbing onto the [[tile]].| |climb|Plays whenever the [[character]] is climbing a [[climbing|climbable tile]]. The first frame of the [[animation]] is displayed when initially grabbing onto the [[tile]].|
 +|push|Plays whenever the [[character]] is pushing an [[object]]. The first frame of the [[animation]] is displayed when initially grabbing the [[object]].|
 +|pull|Plays whenever the [[character]] is pulling an [[object]]. If a "pull" [[animation]] is not defined for the [[character]], the "push" [[animation]] will be used instead.|
 +|walk_<dir>|Plays whenever the [[character]] walks in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "walk_north", "walk_south", "walk_west", and "walk_east".|
 +|idle_<dir>|Plays whenever the [[character]] is standing still and is facing in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "idle_north", "idle_south", "idle_west", and "idle_east".|
 +|attack_<dir>|Plays whenever the [[character]] executes an attack and is facing in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "attack_north", "attack_south", "attack_west", and "attack_east".|
  
 =====Tiles===== =====Tiles=====
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 |move|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player.| |move|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player.|
 |attack|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and the player attacks an enemy.| |attack|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and the player attacks an enemy.|
 +|move_<dir>|Plays whenever the [[object]] is configured as a [[vehicles|vehicles]] and is being moved by the player in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. Possible names are "move_north", "move_south", "move_west", and "move_east".|
  
 ~~NOTOC~~ ~~NOTOC~~
predefined_animation_names.txt · Last modified: 2022/06/02 01:48 by justin