User Tools

Site Tools


predefined_animation_names

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
predefined_animation_names [2017/07/14 15:52] justinpredefined_animation_names [2021/12/10 15:16] justin
Line 10: Line 10:
 |idle|Plays whenever the character is standing still and no other animations are active. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".| |idle|Plays whenever the character is standing still and no other animations are active. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".|
 |walk|Plays whenever the character is moving from one tile to another. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".| |walk|Plays whenever the character is moving from one tile to another. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong".|
 +|interact|Plays whenever the character interacts with an object.|
 |attack|Plays whenever the character executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".| |attack|Plays whenever the character executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".|
 +|spawn|Plays whenever the character is added to a map using the [[Add Character]] scripting function.|
 |death|Plays whenever the character is killed/destroyed during combat or other hazardous situations.| |death|Plays whenever the character is killed/destroyed during combat or other hazardous situations.|
 +|climb|Plays whenever the character is climbing a [[climbing|climbable tile]].
  
 =====Tiles===== =====Tiles=====
predefined_animation_names.txt · Last modified: 2022/06/02 01:48 by justin