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predefined_animation_names [2017/07/14 15:52] – justin | predefined_animation_names [2021/12/10 15:16] – justin | ||
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|idle|Plays whenever the character is standing still and no other animations are active. The [[animation_types|animation type]] for this would typically be " | |idle|Plays whenever the character is standing still and no other animations are active. The [[animation_types|animation type]] for this would typically be " | ||
|walk|Plays whenever the character is moving from one tile to another. The [[animation_types|animation type]] for this would typically be " | |walk|Plays whenever the character is moving from one tile to another. The [[animation_types|animation type]] for this would typically be " | ||
+ | |interact|Plays whenever the character interacts with an object.| | ||
|attack|Plays whenever the character executes an attack during combat. The [[animation_types|animation type]] for this would typically be " | |attack|Plays whenever the character executes an attack during combat. The [[animation_types|animation type]] for this would typically be " | ||
+ | |spawn|Plays whenever the character is added to a map using the [[Add Character]] scripting function.| | ||
|death|Plays whenever the character is killed/ | |death|Plays whenever the character is killed/ | ||
+ | |climb|Plays whenever the character is climbing a [[climbing|climbable tile]]. | ||
=====Tiles===== | =====Tiles===== |