This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
positional_light [2017/07/09 11:37] – justin | positional_light [2017/08/15 08:29] (current) – justin | ||
---|---|---|---|
Line 2: | Line 2: | ||
---- | ---- | ||
- | A **positional light**, or omnidirectional light, emits light in all directions from a specific location in the scene, similar | + | A **positional light**, or omnidirectional light, emits light in all directions from a specific location in the scene. Positional lights are ideal for light sources like torches and light bulbs. This type of light can be attached |
{{: | {{: | ||
+ | |||
+ | The table below describes each of the settings that can be adjusted for a positional light. | ||
+ | ^Settings^Description^ | ||
+ | |Enabled|Determines the initial state of the light. You can use the [[Set Entity Light Enabled]] function to change the state of an entity' | ||
+ | |Color|Color of the light emitted. You can use the [[Set Entity Light Color]] function to change the color of an entity' | ||
+ | |Diameter|Diameter of the light. The higher the value, the further the light will reach within the scene.| | ||
+ | |Intensity|Overall brightness/ | ||
+ | |Attenuation|Falloff/ | ||
+ | |X Position|Increments/ | ||
+ | |Y Position|Increments/ | ||
+ | |Height|Increments/ | ||
+ | |||
+ | ~~NOTOC~~ |