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placeholder_expression [2017/06/01 08:54] justinplaceholder_expression [2021/04/11 21:00] justin
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 ---- ----
  
-**Placeholder expressions** provide a way to insert dynamic values into [[string|strings]] that will get evaluated at game runtime. Examples of supported values include entity propertiesglobal properties, and arithmetical expressionsPlaceholder expressions are currently only supported by the [[Display Message]] function.+**Placeholder expressions** provide a way to insert dynamic values into [[string|strings]] that will get evaluated at game runtime for displaying to the player or printing to the [[developer console]]Generallyany sort of expression that can be stored into a variable can also be used in a placeholder expression. 
 + 
 +<WRAP center round info 100%> 
 +Since placeholder expressions are parsed during a [[script|script's]] execution, they should be used sparingly to avoid potential slowdowns or hesitations. When possible, it's best to first store the expression into a variable and then use [[string|string concatenation]] to generate the desired [[string]]. 
 +</WRAP>
  
 In regards to usage, the expression must be enclosed using the following syntax consisting of a dollar sign and curly braces: In regards to usage, the expression must be enclosed using the following syntax consisting of a dollar sign and curly braces:
  
-<code lua>+<code bauxite>
 ${expression} ${expression}
 </code> </code>
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 ====Example:==== ====Example:====
-<code lua>+<code bauxite>
 display_message("The value of property ABC is ${global.property[\"ABC\"]}") display_message("The value of property ABC is ${global.property[\"ABC\"]}")
 </code> </code>
  
 ~~NOTOC~~ ~~NOTOC~~
placeholder_expression.txt · Last modified: 2021/04/21 20:23 by justin