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object [2021/11/08 17:38] justinobject [2022/12/17 14:49] justin
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 |<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.| |<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.|
 |<object>.animations|An [[array]] of [[animation]] names defined for this object. The names will be [[string]] values.| |<object>.animations|An [[array]] of [[animation]] names defined for this object. The names will be [[string]] values.|
 +|<object>.textures|An [[array]] of texture names defined for this object. The names will be [[string]] values.|
 |<object>.attach_points|An [[array]] of [[attach_points|attach point]] names defined for this object (across all [[animation]] frames). The names will be [[string]] values. The [[array]] will be empty if no [[attach points]] are defined.| |<object>.attach_points|An [[array]] of [[attach_points|attach point]] names defined for this object (across all [[animation]] frames). The names will be [[string]] values. The [[array]] will be empty if no [[attach points]] are defined.|
  
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object.txt · Last modified: 2024/03/14 09:41 by justin