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object [2021/11/08 17:37] justinobject [2022/12/17 14:49] justin
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 |<object>.coord|[[Coordinate]] of the object.| |<object>.coord|[[Coordinate]] of the object.|
 |<object>.direction|[[Cardinal direction]] (NORTH, SOUTH, WEST, EAST) in which the object is rotated. The default direction of an [[entity]] is SOUTH.| |<object>.direction|[[Cardinal direction]] (NORTH, SOUTH, WEST, EAST) in which the object is rotated. The default direction of an [[entity]] is SOUTH.|
-|<object>.tiles|An [[array]] of [[tile|tiles]] that the object is currently occupying.+|<object>.tiles|An [[array]] of [[tile|tiles]] that the object is currently occupying.|
 |<object>.groups|An [[array]] of [[groups]] to which the object is assigned. The [[array]] will be empty if the object is not assigned to any [[groups]].| |<object>.groups|An [[array]] of [[groups]] to which the object is assigned. The [[array]] will be empty if the object is not assigned to any [[groups]].|
 |<object>.tags|An [[array]] of tags (as [[string|strings]]) for the object, as set in the [[Voxel Editor]] from the [[Model Properties]] panel.| |<object>.tags|An [[array]] of tags (as [[string|strings]]) for the object, as set in the [[Voxel Editor]] from the [[Model Properties]] panel.|
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 |<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.| |<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.|
 |<object>.animations|An [[array]] of [[animation]] names defined for this object. The names will be [[string]] values.| |<object>.animations|An [[array]] of [[animation]] names defined for this object. The names will be [[string]] values.|
 +|<object>.textures|An [[array]] of texture names defined for this object. The names will be [[string]] values.|
 |<object>.attach_points|An [[array]] of [[attach_points|attach point]] names defined for this object (across all [[animation]] frames). The names will be [[string]] values. The [[array]] will be empty if no [[attach points]] are defined.| |<object>.attach_points|An [[array]] of [[attach_points|attach point]] names defined for this object (across all [[animation]] frames). The names will be [[string]] values. The [[array]] will be empty if no [[attach points]] are defined.|
  
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object.txt · Last modified: 2024/03/14 09:41 by justin