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object [2021/11/08 13:31] justinobject [2021/11/08 17:37] justin
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 |<object>.coord|[[Coordinate]] of the object.| |<object>.coord|[[Coordinate]] of the object.|
 |<object>.direction|[[Cardinal direction]] (NORTH, SOUTH, WEST, EAST) in which the object is rotated. The default direction of an [[entity]] is SOUTH.| |<object>.direction|[[Cardinal direction]] (NORTH, SOUTH, WEST, EAST) in which the object is rotated. The default direction of an [[entity]] is SOUTH.|
 +|<object>.tiles|An [[array]] of [[tile|tiles]] that the object is currently occupying.
 |<object>.groups|An [[array]] of [[groups]] to which the object is assigned. The [[array]] will be empty if the object is not assigned to any [[groups]].| |<object>.groups|An [[array]] of [[groups]] to which the object is assigned. The [[array]] will be empty if the object is not assigned to any [[groups]].|
 |<object>.tags|An [[array]] of tags (as [[string|strings]]) for the object, as set in the [[Voxel Editor]] from the [[Model Properties]] panel.| |<object>.tags|An [[array]] of tags (as [[string|strings]]) for the object, as set in the [[Voxel Editor]] from the [[Model Properties]] panel.|
 |<object>.interact_cursor|Interaction cursor for the object, as set in the [[Map Editor]] from the [[Entity Properties]] panel. This can be used to either retrieve or change the interaction cursor for the object. Valid values include "default", "walk", "interact", "speak", "attack", or any custom cursor defined in your [[game configuration]].| |<object>.interact_cursor|Interaction cursor for the object, as set in the [[Map Editor]] from the [[Entity Properties]] panel. This can be used to either retrieve or change the interaction cursor for the object. Valid values include "default", "walk", "interact", "speak", "attack", or any custom cursor defined in your [[game configuration]].|
 |<object>.property["x"]|Custom property stored on the object, where "x" is a [[string]] containing the name of the property. This can be used to either retrieve or change the property's value.| |<object>.property["x"]|Custom property stored on the object, where "x" is a [[string]] containing the name of the property. This can be used to either retrieve or change the property's value.|
-|<object>.model|Name of the object's model (e.g. "grass").|+|<object>.model|Name of the object's model (e.g. "tree").|
 |<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.| |<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.|
 |<object>.animations|An [[array]] of [[animation]] names defined for this object. The names will be [[string]] values.| |<object>.animations|An [[array]] of [[animation]] names defined for this object. The names will be [[string]] values.|
object.txt · Last modified: 2024/03/14 09:41 by justin