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npc [2017/10/19 13:11] justinnpc [2017/10/19 13:14] justin
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-An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC to allow initiation of a conversation by the player, either from their [[Entity Properies]] or the [[Set Dialogue]] scripting function.+An **NPC**, or non-player character, is any [[character]] other than those that are controlled by the player, for example townsfolk, wildlife, or non-hostile creatures. [[Dialogue]] can be attached to an NPC to allow a conversation to be initiated by the player, either from their [[Entity Properties]] or the [[Set Dialogue]] scripting function. An NPC's movement behavior, for example whether they will walk around freely or are confined to a specific area, is determined by their "Movement Area" property. See the "Character" section of [[Entity Properties]] for more information.
  
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npc.txt · Last modified: 2020/05/07 11:22 by justin