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navigation_and_interaction [2017/06/20 11:39] justinnavigation_and_interaction [2017/06/20 13:00] justin
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 There are several different "navigation types" that determine whether or not the character is able to perform any of the above mentioned actions between two adjacent tiles. There are several different "navigation types" that determine whether or not the character is able to perform any of the above mentioned actions between two adjacent tiles.
  
-  * **//WALK_AND_INTERACT://** Characters can both walk and interact between the tiles. +^Navigation Type^Description^ 
-  * **//WALK_ONLY://** Characters can only walk between the tiles (no interaction is allowed). +|**WALK_AND_INTERACT**|Characters can both walk and interact between the tiles.| 
-  * **//INTERACT_ONLY://** Characters can only interact between the tiles (no walking is allowed). +|**WALK_ONLY**|Characters can only walk between the tiles (no interaction is allowed).| 
-  * **//PENDING://** Characters cannot walk or interact between the tiles, but a connection is maintained. +|**INTERACT_ONLY**|Characters can only interact between the tiles (no walking is allowed).| 
-  **//NONE://** Characters cannot walk or interact between the tiles.+|**PENDING**|Characters cannot walk or interact between the tiles, but a connection is maintained.| 
 +|**NONE**|Characters cannot walk or interact between the tiles.|
  
 A map's navigation paths can be modified using the [[Map Editor]]'s "Connect" mode. Changes can also be made at game runtime via scripting (see [[Modify Navigation]] and [[Replace Navigation]]). A map's navigation paths can be modified using the [[Map Editor]]'s "Connect" mode. Changes can also be made at game runtime via scripting (see [[Modify Navigation]] and [[Replace Navigation]]).
navigation_and_interaction.txt · Last modified: 2017/11/03 09:58 by justin