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model_properties [2019/09/04 15:06] – external edit 127.0.0.1model_properties [2022/12/03 12:33] (current) justin
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 |{{:wiki:arrow_speed.png?nolink|}}|Speed|Movement speed of the character in voxels per second. This determines how fast the character walks from tile to tile.| |{{:wiki:arrow_speed.png?nolink|}}|Speed|Movement speed of the character in voxels per second. This determines how fast the character walks from tile to tile.|
 |{{:wiki:eye_height.png?nolink|}}|Vision Height|Determines the height of the camera (in voxels) relative to the tile on which the player is currently standing. For example, a vision height of 8 would place the camera at a height of 8 voxels above the terrain. This property is only applicable to the [[camera_types|first-person view]].| |{{:wiki:eye_height.png?nolink|}}|Vision Height|Determines the height of the camera (in voxels) relative to the tile on which the player is currently standing. For example, a vision height of 8 would place the camera at a height of 8 voxels above the terrain. This property is only applicable to the [[camera_types|first-person view]].|
-|{{:wiki:2d.png?nolink|}}|Two-Dimensional|Experimental setting for models that are meant to behave as 2D sprites. For now, this simply prevents characters from automatically rotating (thus keeping their orientation) when interacting with another entity or walking around.|+|{{:wiki:2d.png?nolink|}}|Two-Dimensional|Setting for models that are meant to behave as 2D sprites. For now, this simply prevents characters from automatically rotating (thus keeping their orientation) when interacting with another entity or walking around.|
 |{{:wiki:heart.png?nolink|}}|Health|Initial/maximum amount of health for the character. The character will be killed/destroyed if their health reaches zero in combat or other scenarios.| |{{:wiki:heart.png?nolink|}}|Health|Initial/maximum amount of health for the character. The character will be killed/destroyed if their health reaches zero in combat or other scenarios.|
 |{{:wiki:sword.png?nolink|}}|Attack|Initial attack (i.e. strength) value for the character. This value is used in damage calculation when attacking another character.| |{{:wiki:sword.png?nolink|}}|Attack|Initial attack (i.e. strength) value for the character. This value is used in damage calculation when attacking another character.|
model_properties.txt · Last modified: 2022/12/03 12:33 by justin