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marching_cubes [2021/04/18 22:53] justinmarching_cubes [2021/04/18 23:26] justin
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-Generally speaking, **Marching Cubes** is an algorithm that can be used to generate a mesh from [[voxel]] data. In the context of RPG in a Box, it's an alternative mesh option that smooths the corners of your model into a more rounded, low-poly look, as opposed to the default option which keeps the squared shape of each [[voxel]]. When Marching Cubes is used, the resulting shape at each [[voxel]] position is determined by the 26 neighboring [[voxel|voxels]] around it, so it's recommended to experiment with their placement to get a feel for the various shapes that each configuration creates!+Generally speaking, **Marching Cubes** is an algorithm that can be used to generate a mesh from [[voxel]] data. In the context of RPG in a Box, it's an alternate mesh option that smooths the corners of your model into a more rounded, low polygon look, as opposed to the default option which keeps the squared shape of each [[voxel]]. When Marching Cubes is used, the resulting shape at each [[voxel]] position is determined by the 26 neighboring [[voxel|voxels]] around it, so it's recommended to experiment with their placement to get a feel for the various shapes that each configuration creates! The image below shows what a few example models will look like with the Marching Cubes option compared to the default mesh option.
  
 {{:marching_cubes_examples.png?nolink|}} {{:marching_cubes_examples.png?nolink|}}
marching_cubes.txt · Last modified: 2021/04/20 13:14 by justin