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map_properties [2020/02/13 16:02] justinmap_properties [2023/02/13 22:10] justin
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 |{{:wiki:music.png?nolink|}}|Background Music|The selected song file will be looped as background [[music]] when the current [[map]] is loaded in-game. The option box will display any OGG files located within your project's "music" folder.| |{{:wiki:music.png?nolink|}}|Background Music|The selected song file will be looped as background [[music]] when the current [[map]] is loaded in-game. The option box will display any OGG files located within your project's "music" folder.|
 |{{:wiki:camera.png?nolink|}}|Camera Override|Sets the [[camera_types|camera type]] to use for this [[map]] (Standard, First-Person, etc.). If "None" is selected, then the default [[camera_types|camera type]] defined in your [[game_configuration|game's configuration]] will be used.| |{{:wiki:camera.png?nolink|}}|Camera Override|Sets the [[camera_types|camera type]] to use for this [[map]] (Standard, First-Person, etc.). If "None" is selected, then the default [[camera_types|camera type]] defined in your [[game_configuration|game's configuration]] will be used.|
-|{{:wiki:character.png?nolink|}}|Player Override|Sets the [[player character]] to use for this [[map]]. If "None" is selected, then the default [[player character]] defined in your [[game_configuration|game's configuration]] will be used.|+|{{:wiki:character.png?nolink|}}|Player Override|Sets the [[player character]] to use for this [[map]]. If "None" is selected, then the default [[player character]] defined in your [[game_configuration|game's configuration]] will be used. Note that this override only affects the visual appearance of the [[player character]] and not any properties or stats, similar to using the [[Set Entity Model]] function.|
 |{{:wiki:camera_free.png?nolink|}}|Camera Orientation|Determines which direction the camera will be facing when the [[map]] is loaded. The default value, "No Change", will keep the camera's current rotation.| |{{:wiki:camera_free.png?nolink|}}|Camera Orientation|Determines which direction the camera will be facing when the [[map]] is loaded. The default value, "No Change", will keep the camera's current rotation.|
 |{{:wiki:group.png?nolink|}}|Groups|This list contains all of the [[groups]] defined for the current [[map]]. The arrow button to the right of the list will switch the [[Map Editor]] into Edit mode and select all entities in the [[groups|group]], the "eye" buttons will hide or show all entities in the selected [[groups|group]], and the red "X" button will remove the [[groups|group]] from the list.| |{{:wiki:group.png?nolink|}}|Groups|This list contains all of the [[groups]] defined for the current [[map]]. The arrow button to the right of the list will switch the [[Map Editor]] into Edit mode and select all entities in the [[groups|group]], the "eye" buttons will hide or show all entities in the selected [[groups|group]], and the red "X" button will remove the [[groups|group]] from the list.|
map_properties.txt · Last modified: 2023/02/13 22:10 by justin