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map_properties [2017/06/17 16:43] justinmap_properties [2020/02/07 09:51] justin
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 ^Icon^Property^Description^ ^Icon^Property^Description^
-|{{:wiki:script.png?nolink|}}|On Load Script|The "on loadscript will be triggered immediately after the map is loaded. This is useful for kicking off events like dialogue or cutscenes at the start of map.|+|{{:wiki:script.png?nolink|}}|Pre-Load Script|The pre-load script will be triggered immediately after the map has loaded and while the loading screen is still visible. This is useful for making changes to the map that should not be seen by the player while they are taking place.| 
 +|{{:wiki:script.png?nolink|}}|Post-Load Script|The post-load script will be triggered once the map has loaded and the fade-in from the loading screen has completed. This is useful for kicking off events like dialoguecutscenes, or animations at the start of an area.| 
 +|{{:wiki:color_swatch.png?nolink|}}|Background Type|Sets the type of background to use for the map. "Color" fills the background with a solid color and "Procedural Sky" allows you to generate a sky procedurally from a set of configurable values. See [[Procedural Sky]] for more information.|
 |{{:wiki:music.png?nolink|}}|Background Music|The selected song file will be looped as background music when the current map is loaded in-game. The option box will display any OGG files located within your project's "music" folder.| |{{:wiki:music.png?nolink|}}|Background Music|The selected song file will be looped as background music when the current map is loaded in-game. The option box will display any OGG files located within your project's "music" folder.|
-|{{:wiki:color_swatch.png?nolink|}}{{:wiki:image.png?nolink|}}{{:wiki:weather_clouds.png?nolink|}}|Background Type|Sets the type of background to use for the map. "Color" fills the background with a solid color, "Image" displays a static texture in the background, and "Skybox" will create a skybox around the map from six images.| 
 |{{:wiki:camera.png?nolink|}}|Camera Override|Sets the [[camera_types|camera type]] to use for this map (Standard, First-Person, etc.). If "None" is selected, then the default camera type defined in your game's configuration will be used.| |{{:wiki:camera.png?nolink|}}|Camera Override|Sets the [[camera_types|camera type]] to use for this map (Standard, First-Person, etc.). If "None" is selected, then the default camera type defined in your game's configuration will be used.|
-|{{:wiki:user.png?nolink|}}|Player Override|Sets the player character to use for this map. If "None" is selected, then the default player character defined in your game's configuration will be used.| +|{{:wiki:character.png?nolink|}}|Player Override|Sets the player character to use for this map. If "None" is selected, then the default player character defined in your game's configuration will be used.| 
-|{{:wiki:shape_group.png?nolink|}}|Groups|This item can be expanded to show all currently defined [[groups]] for the current map. For each group, there are 3 action buttons available. "Select" will select all resources in this group, "Hide/Show" will hide or show all resources in this group and "Ungroup" will remove the definition for this group so the resources are no longer grouped.| +|{{:wiki:camera_free.png?nolink|}}|Camera Orientation|Determines which direction the camera will be facing when the map is loaded. The default value, "No Change", will keep the camera's current rotation.| 
-|{{:wiki:camera.png?nolink|}}|Camera Positions|This item can be expanded to show all currently defined [[camera positions]] for the current map. For each camera position there are 2 action buttons available. The "eye" button will switch the Map Editor into Free Camera mode and move the camera to that position. The red "X" will remove the camera position.| +|{{:wiki:group.png?nolink|}}|Groups|This item can be expanded to show all [[groups]] defined for the current [[map]]The arrow button to the right of the list will switch the [[Map Editor]] into Edit mode and select all entities in the [[groups|group]]the "eyebuttons will hide or show all entities in the selected [[groups|group]], and the red "Xbutton will remove the [[groups|group]] from the list.| 
-|{{:wiki:weather_sun.png?nolink|}}|Ambient Light|The map's ambient light casts light evenly across everything. This light's color can be adjusted and it can be turned on or off. See [[Lighting]] for more information.| +|{{:wiki:camera.png?nolink|}}|Camera Positions|This list contains all of the [[camera positions]] defined for the current [[map]]. The camera button to the right of the list will switch the [[Map Editor]] into Free Camera mode and move the camera to the selected position. The red "X" button will remove the selected [[camera_positions|camera position]].| 
-|{{:wiki:weather_sun.png?nolink|}}|Directional Light|The map's directional light simulates sunlight and is cast downward at an angle. This light's color can be adjusted and it can be turned on or off. See [[Lighting]] for more information.| +|{{:wiki:weather_sun.png?nolink|}}|Ambient Light|The map's ambient light casts light evenly across everything. This light's color can be adjusted and it can be turned on or off. See [[Ambient Light]] for more information.| 
-|{{:wiki:lightbulb.png?nolink|}}|Positional Light|Any positional lights added to the map will be listed underneath the directional light. Several attributes can be adjusted, including color, intensity, and diameter. The arrow buttons can be used to modify the position of the light. Clicking on one of the positional lights in the Properties panel will move the camera to the light's position. See [[Lighting]] for more information.|+|{{:wiki:weather_sun.png?nolink|}}|Directional Light|The map's directional light simulates sunlight and is cast downward at an angle. This light's color can be adjusted and it can be turned on or off. See [[Directional Light]] for more information.|
map_properties.txt · Last modified: 2023/02/13 22:10 by justin