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look_at_target_over_time

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look_at_target_over_time [2017/04/16 19:44]
justin
look_at_target_over_time [2021/04/21 18:35] (current)
justin
Line 4: Line 4:
 Rotates the camera over a duration of time (in seconds) to point towards the specified entity or coordinate. Rotates the camera over a duration of time (in seconds) to point towards the specified entity or coordinate.
  
 +====Signature:====
 <code python> <code python>
 look_at_target_over_time(target, duration) look_at_target_over_time(target, duration)
Line 11: Line 12:
 |target|Target to aim the camera towards.|[[Entity]] or [[Coordinate]]|Yes| |target|Target to aim the camera towards.|[[Entity]] or [[Coordinate]]|Yes|
 |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes|
 +
 +<WRAP center round info 100%>
 +[[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera.
 +</WRAP>
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-look_at_target_over_time(entity["chest01"], 1)+look_at_target_over_time(entity["chest01"], 1);
 </code> </code>
 //Results:// The camera's angle is adjusted to aim towards the entity with an ID of “chest01” over a duration of one second. //Results:// The camera's angle is adjusted to aim towards the entity with an ID of “chest01” over a duration of one second.
look_at_target_over_time.1492397091.txt.gz · Last modified: 2017/04/16 19:44 by justin