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load_map [2017/04/12 14:34] justinload_map [2021/04/21 18:32] (current) justin
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 Loads the specified map and places the player onto the tile at the specified (X,Y,Z) coordinate. The initial direction for the player to face towards is optional. If a direction is not supplied, it will remain unchanged (with a default of south if loading a map for the first time). If the player is already in a map, the screen will fade out and then fade back in once the new map is loaded. Loads the specified map and places the player onto the tile at the specified (X,Y,Z) coordinate. The initial direction for the player to face towards is optional. If a direction is not supplied, it will remain unchanged (with a default of south if loading a map for the first time). If the player is already in a map, the screen will fade out and then fade back in once the new map is loaded.
  
 +====Signature:====
 <code python> <code python>
 load_map(map_name, player_coord, player_direction) load_map(map_name, player_coord, player_direction)
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 |map_name|Name of the map to load.|[[String]]|Yes| |map_name|Name of the map to load.|[[String]]|Yes|
 |player_coord|Coordinate of the tile on which to position the player.|[[Coordinate]]|Yes| |player_coord|Coordinate of the tile on which to position the player.|[[Coordinate]]|Yes|
-|player_direction|Cardinal direction to face the player towards.|[[Constant]]|No|+|player_direction|Cardinal direction to face the player towards.|[[Cardinal Direction]]|No|
  
 ====Example:==== ====Example:====
-<code python+<code bauxite
-load_map("Dungeon", coord[2, -3, 1], EAST)+load_map("Dungeon", coord[2, -3, 1], EAST);
 </code> </code>
 //Results:// The map with resource name "Dungeon" is loaded and the player is placed onto the tile at coordinate (2, -3, 1) facing east. //Results:// The map with resource name "Dungeon" is loaded and the player is placed onto the tile at coordinate (2, -3, 1) facing east.
 +
 +<WRAP center round tip 100%>
 +Use the **Load Map** function to launch an initial map from your game's [[startup script]] or to link a tile in one map to another (for example, stairs leading down into a dungeon).
 +</WRAP>
 +
 +
 +----
  
 <WRAP group> <WRAP group>
load_map.1492032850.txt.gz · Last modified: 2017/04/12 14:34 by justin