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linking_maps_tutorial [2017/07/27 09:31] justinlinking_maps_tutorial [2017/11/07 11:27] (current) justin
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-======Linking Maps Together======+======Linking Maps======
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-======(Work in Progress)======+This tutorial demonstrates how to link one map to another (for example, linking a dungeon entrance tile in a wilderness map to a separate dungeon mapwith the use of a simple script. Generally, a hand-written script is the quickest and most convenient approach for this common type of scenario, however this guide will cover both the [[quick script]] method and the alternate approach of creating a visual script in the [[Script Editor]].
  
-This tutorial demonstrates how to link one map to another with the use of a simple scriptfor example to link dungeon entrance tile in a wilderness map to a separate dungeon map. Generallya hand-written script is the quickest and most convenient approach for this common type of scenario, however this guide will cover both the [[Quick Script]] method and the alternate approach of creating a visual script in the [[Script Editor]].+<WRAP center round info 100%> 
 +You can now also use the "Link with Map" shortcut available from the Map Editor's right-click menu to easily generate the necessary quick scripts. To do soselect a tile in one map, then right-click the destination tile in the other map and choose "Link with Map" from the popup menu. 
 +</WRAP>
  
 **1)** Open the destination map that you'd like to link to in the Map Editor and switch into "Edit" mode. In this example, I will be linking to a dungeon map. **1)** Open the destination map that you'd like to link to in the Map Editor and switch into "Edit" mode. In this example, I will be linking to a dungeon map.
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 {{:wiki:link_map_tut_02.png?nolink|}} {{:wiki:link_map_tut_02.png?nolink|}}
  
-**5)** Select [[Quick Script]] from the Script dropdown box, then click the pencil icon to start editing the script in the [[Quick Script Builder]].+**5)** Select "Quick Scriptfrom the Script dropdown box, then click the pencil icon to start editing the script in the [[Quick Script Builder]].
  
 {{:wiki:link_map_tut_03.png?nolink|}} {{:wiki:link_map_tut_03.png?nolink|}}
  
-**6)** In the palette list on the left, double-click the [[Load Map]] function to add it to the script. You will want to change the function parameters (map name, XYZ [[coordinate]], and player direction) to the desired values. For the [[coordinate]], you can highlight the default values of "coord[0, 0, 0]" and press Ctrl+V to paste in the target [[coordinate]] that you copied earlier.+**6)** In the palette list on the left, double-click the [[Load Map]] function to add it to the script. You will want to change the function parameters (map name, XYZ [[coordinate]], and player direction) to the desired values. For the [[coordinate]], you can highlight the default value of "coord[0, 0, 0]" and press Ctrl+V to paste in the target [[coordinate]] that you copied earlier.
  
 {{:wiki:link_map_tut_04.gif?nolink|}} {{:wiki:link_map_tut_04.gif?nolink|}}
  
-**7)** Click OK to close the [[Quick Script Builder]], then close the Properties dialog. If markers are enabled in the [[Map Editor]], you'll see a marker ({{:wiki:script_lightning.png?nolink|}}) appear over the selected tile indicating that there is now a [[Quick Script]] attached to the tile.+**7)** Click OK to close the [[Quick Script Builder]], then close the Properties dialog. If markers are enabled in the [[Map Editor]], you'll see a marker icon ({{:wiki:script_lightning.png?nolink|}}) appear over the selected tile indicating that there is now a [[quick script]] attached to the tile.
  
 {{:wiki:link_map_tut_05.png?nolink|}} {{:wiki:link_map_tut_05.png?nolink|}}
  
-**8)** I will also demonstrate how to visually create the same script using the [[Script Editor]]. If you've already completed the [[Quick Script]] approach, you can still follow along to learn, or skip ahead to step ?? if you'd prefer.+**8)** I will also demonstrate how to visually create the same script using the [[Script Editor]]. If you've already completed the [[quick script]] approach, you can still follow along to learn, or skip ahead to step 12 if you'd prefer.
  
 **9)** Click the "New Resource" button ({{:wiki:new_resource.png?nolink|}}) on the [[Game Explorer]] toolbar. Select "Script" for the type, then enter a name for the script (for example, "load_dungeon") and click OK. **9)** Click the "New Resource" button ({{:wiki:new_resource.png?nolink|}}) on the [[Game Explorer]] toolbar. Select "Script" for the type, then enter a name for the script (for example, "load_dungeon") and click OK.
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 {{:wiki:link_map_tut_08.png?nolink|}} {{:wiki:link_map_tut_08.png?nolink|}}
  
-If markers are enabled in the [[Map Editor]], you'll see a marker ({{:wiki:script.png?nolink|}}) appear over the selected tile indicating that there is now a script attached to the tile.+If markers are enabled in the [[Map Editor]], you'll see a marker icon ({{:wiki:script.png?nolink|}}) appear over the selected tile indicating that there is now a script attached to the tile.
  
 {{:wiki:link_map_tut_09.png?nolink|}} {{:wiki:link_map_tut_09.png?nolink|}}
  
 **12)** Save the map, then follow the same procedure to make the reverse connection (for example, linking from the stairs in the dungeon back to the entrance in the wilderness map). The player will now be able to traverse back and forth between the two maps! **12)** Save the map, then follow the same procedure to make the reverse connection (for example, linking from the stairs in the dungeon back to the entrance in the wilderness map). The player will now be able to traverse back and forth between the two maps!
 +
 +{{:wiki:link_map_tut_10.gif?nolink|}}
linking_maps_tutorial.1501173100.txt.gz · Last modified: 2017/07/27 09:31 by justin