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linking_maps_tutorial [2017/07/27 09:06] – justin | linking_maps_tutorial [2017/11/07 11:27] (current) – justin | ||
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- | ======Linking Maps Together====== | + | ======Linking Maps====== |
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- | ======(Work in Progress)====== | + | This tutorial demonstrates how to link one map to another |
- | This tutorial demonstrates how to link one map to another | + | <WRAP center round info 100%> |
+ | You can now also use the " | ||
+ | </ | ||
**1)** Open the destination map that you'd like to link to in the Map Editor and switch into " | **1)** Open the destination map that you'd like to link to in the Map Editor and switch into " | ||
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{{: | {{: | ||
- | **5)** Select | + | **5)** Select |
{{: | {{: | ||
- | **6)** In the palette list on the left, double-click the [[Load Map]] function to add it to the script. You will want to change the function parameters (map name, XYZ [[coordinate]], | + | **6)** In the palette list on the left, double-click the [[Load Map]] function to add it to the script. You will want to change the function parameters (map name, XYZ [[coordinate]], |
{{: | {{: | ||
- | **7)** Click OK to close the [[Quick Script Builder]], then close the Properties | + | **7)** Click OK to close the [[Quick Script Builder]], then close the Properties |
{{: | {{: | ||
- | **8)** I will also demonstrate how to visually create the same script using the [[Script Editor]]. If you've already completed the [[Quick Script]] approach, you can still follow along to learn, or skip ahead to step ?? if you'd prefer. | + | **8)** I will also demonstrate how to visually create the same script using the [[Script Editor]]. If you've already completed the [[quick script]] approach, you can still follow along to learn, or skip ahead to step 12 if you'd prefer. |
**9)** Click the "New Resource" | **9)** Click the "New Resource" | ||
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- | **10)** Find the [[Load Map]] item in the function list on the left and double-click it to add it to your visual script. Then click and drag from the output connector of the " | + | **10)** Find the [[Load Map]] item in the function list on the left and double-click it to add it to your visual script. Then click and drag from the output connector of the " |
{{: | {{: | ||
- | **??)** Save the map, then follow the same procedure to make the reverse connection (for example, linking from the stairs in the dungeon back to the entrance in the wilderness map). The player will now be able to traverse back and forth between the two maps! | + | **11)** Open the map you will be linking from (the wilderness map) in the [[Map Editor]] and locate the tile that should trigger the destination map to be loaded when the player steps onto it. Using our example, this would be the dungeon entrance tile. Right-click on this tile and select " |
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+ | {{: | ||
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+ | If markers are enabled in the [[Map Editor]], you'll see a marker icon ({{: | ||
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+ | {{: | ||
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+ | **12)** Save the map, then follow the same procedure to make the reverse connection (for example, linking from the stairs in the dungeon back to the entrance in the wilderness map). The player will now be able to traverse back and forth between the two maps! | ||
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+ | {{: |