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linking_maps_tutorial [2017/07/26 16:59] – justin | linking_maps_tutorial [2017/11/07 11:27] (current) – justin | ||
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- | ======Linking Maps Together====== | + | ======Linking Maps====== |
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- | ======(Work in Progress)====== | + | This tutorial demonstrates how to link one map to another |
- | This tutorial demonstrates how to link one map to another | + | <WRAP center round info 100%> |
+ | You can now also use the " | ||
+ | </ | ||
**1)** Open the destination map that you'd like to link to in the Map Editor and switch into " | **1)** Open the destination map that you'd like to link to in the Map Editor and switch into " | ||
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**2)** Locate the the target tile that you want the player to be positioned on after the map has loaded (in this case, the stairs), then right-click on the tile and select "Copy (X,Y,Z) Coordinate" | **2)** Locate the the target tile that you want the player to be positioned on after the map has loaded (in this case, the stairs), then right-click on the tile and select "Copy (X,Y,Z) Coordinate" | ||
- | **3)** Open the map you will be linking from (the wilderness map) in the Map Editor and locate the tile that should trigger the destination map to be loaded when the player steps onto it. Using our example, this would be the dungeon entrance tile. Right-click on this tile and select " | + | {{: |
+ | **3)** At this point, we are going to create the script that will link the wilderness map to the dungeon map. I'd recommend learning how to write small scripts like this by hand, but you can skip ahead to step 9 if you'd prefer to only see the visual script approach. Otherwise, continue to the next step. | ||
+ | **4)** Open the map you will be linking from (the wilderness map) in the [[Map Editor]] and locate the tile that should trigger the destination map to be loaded when the player steps onto it. Using our example, this would be the dungeon entrance tile. Right-click on this tile and select " | ||
- | Select Quick Script from the Script dropdown box and then click the pencil icon to start editing the Quick Script in the Quick Script Builder. | + | {{: |
+ | **5)** Select "Quick Script" | ||
+ | {{: | ||
- | In the palette list on the left, double-click the Load Map function to add it to the script. You will want to change the function parameters (map name, X,Y,Z coordinate, and player direction) to the desired values. For the X,Y,Z coordinate, you can highlight the default | + | **6)** |
+ | {{: | ||
+ | **7)** Click OK to close the [[Quick Script Builder]], then close the Properties dialog. If markers are enabled in the [[Map Editor]], you'll see a marker icon ({{: | ||
- | Click OK to close the Quick Script Builder and then close the Properties window. If markers are enabled in the Map Editor, you'll see a script marker appear over the selected tile indicating that there is now a script attached to the tile. | + | {{: |
+ | **8)** I will also demonstrate how to visually create the same script using the [[Script Editor]]. If you've already completed the [[quick script]] approach, you can still follow along to learn, or skip ahead to step 12 if you'd prefer. | ||
+ | **9)** Click the "New Resource" | ||
- | Save the map, and then follow the same procedure to make the reverse connection (for example, linking from the dungeon back to the main starting | + | {{: |
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+ | **10)** Find the [[Load Map]] item in the function list on the left and double-click it to add it to your visual script. Then click and drag from the output connector of the " | ||
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+ | {{: | ||
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+ | **11)** Open the map you will be linking from (the wilderness map) in the [[Map Editor]] and locate the tile that should trigger the destination map to be loaded when the player steps onto it. Using our example, this would be the dungeon entrance tile. Right-click on this tile and select " | ||
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+ | {{: | ||
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+ | If markers are enabled in the [[Map Editor]], you'll see a marker icon ({{: | ||
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+ | {{: | ||
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+ | **12)** Save the map, then follow the same procedure to make the reverse connection (for example, linking from the stairs in the dungeon back to the entrance in the wilderness | ||
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+ | {{: |