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item_container_tutorial [2017/12/06 12:31] justinitem_container_tutorial [2017/12/06 13:51] (current) justin
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 {{:wiki:item_container_popup_menu.png?nolink|}} {{:wiki:item_container_popup_menu.png?nolink|}}
  
-In the Properties dialog, check the [[Item Container]] checkbox to indicate that you want to allow this [[object]] to contain [[item|items]]. Double-click any [[item|items]] that you wish to initially be included in the [[item container]] - this will add them to the box on the right labelled "Items in Container". Click the OK button once you are finished. It is not required to add any [[item|items]] initially, as you may just want the [[object]] to act as an [[item container]] but initially be empty at the start of the game.+In the Properties dialog, check the [[Item Container]] checkbox to indicate that you want this [[object]] to behave as a container. Double-click any [[item|items]] that you wish to initially be included in the [[item container]] - this will add them to the box on the right labelled "Items in Container". Click the OK button once you are finished. It is not required to add any [[item|items]] initially, as you may just want the [[object]] to act as an [[item container]] but initially be empty at the start of the game.
  
 {{:wiki:item_container_properties.png?nolink|}} {{:wiki:item_container_properties.png?nolink|}}
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 There is one more step to ensure that the [[player_character|player]] can interact with the [[item container]]. When I placed the treasure chest, the [[Map Editor]] removed any [[navigation_and_interaction|navigation paths]] to the [[tile]] that the chest is located on because the [[object]] is configured as being not passable. First, decide which adjacent [[tile|tiles]] the [[player_character|player]] should be able to interact with the [[item container]] from. In this case, there are two adjacent [[tile|tiles]] from which the [[player_character|player]] should be able to access the chest. There is one more step to ensure that the [[player_character|player]] can interact with the [[item container]]. When I placed the treasure chest, the [[Map Editor]] removed any [[navigation_and_interaction|navigation paths]] to the [[tile]] that the chest is located on because the [[object]] is configured as being not passable. First, decide which adjacent [[tile|tiles]] the [[player_character|player]] should be able to interact with the [[item container]] from. In this case, there are two adjacent [[tile|tiles]] from which the [[player_character|player]] should be able to access the chest.
-First, switch the [[Map Editor]] into "Connect" mode.+ 
 +To do so, switch the [[Map Editor]] into "Connect" mode.
  
 {{:wiki:connect_mode_button.png?nolink|}} {{:wiki:connect_mode_button.png?nolink|}}
  
-As shown below, connections of type "Interact Only" (colored orange by default) have been made between each adjacent [[tile]] and the [[tile]] that the chest is located on. This will allow the [[player_character|player]] to open the [[item container]] from these [[tile|tiles]]+Select "Interact Only" (colored orange by default) from the Navigation Palette in the top left corner, then click and drag from each adjacent [[tile]] to either the treasure chest or the [[tile]] it'located on. This will allow the [[player_character|player]] to open the [[item container]] from these [[tile|tiles]]
    
 {{:wiki:item_container_connect_nav.gif?nolink|}} {{:wiki:item_container_connect_nav.gif?nolink|}}
item_container_tutorial.1512592313.txt.gz · Last modified: 2017/12/06 12:31 by justin