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heal_entity [2017/07/03 13:14] justinheal_entity [2020/04/22 17:37] justin
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 ---- ----
  
-Restores the specified amount of health to an entity.+Restores the specified amount of health to an [[entity]] (while not exceeding its maximum health value)
  
 +<WRAP center round info 100%>
 +As healing will have no effect on defeated [[character|characters]], you must use [[Revive Character]] in order to bring a defeated [[character]] back to life.
 +</WRAP>
 +
 +====Signature:====
 <code python> <code python>
 heal_entity(entity, heal_amount) heal_entity(entity, heal_amount)
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|entity|Entity that will be healed.|[[Entity]]|Yes| +|entity|[[Entity]] that will be healed.|[[Entity]]|Yes| 
-|heal_amount|Amount of health to restore.|[[Decimal]]|Yes|+|heal_amount|Amount of health to restore.|[[Number]]|Yes|
  
 ====Example:==== ====Example:====
-<code python>+<code bauxite>
 heal_entity(player, 5) heal_entity(player, 5)
 </code> </code>
-//Results:// The player'health is reduced by 2+//Results:// Five health points are restored to the player.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Damage Entity** function to inflict damage upon the player character as they step onto hazardous tiles or open trapped chests.+Use the **Heal Entity** function to restore health to the player when a potion is used or when the player steps into a pool of water with healing capabilities.
 </WRAP> </WRAP>
  
heal_entity.txt · Last modified: 2021/04/21 18:31 by justin