User Tools

Site Tools


groups

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
groups [2017/07/17 12:12] justingroups [2023/01/31 21:19] justin
Line 17: Line 17:
  
 =====Auto-Hiding Entities at Game Time===== =====Auto-Hiding Entities at Game Time=====
-While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor.+Groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor.
 <WRAP group> <WRAP group>
 <WRAP column 45%> <WRAP column 45%>
Line 26: Line 26:
 {{:wiki:auto_hiding_groups.gif?nolink|}} {{:wiki:auto_hiding_groups.gif?nolink|}}
 </WRAP> </WRAP>
 +</WRAP>
 +
 +<WRAP center round info 100%>
 +Please note that auto-hiding will not work if your game has Fog of War enabled. When using Fog of War, you'll need to manually hide and show groups using [[Hide Group]] and [[Show Group]].
 </WRAP> </WRAP>
  
 ~~NOTOC~~ ~~NOTOC~~
groups.txt · Last modified: 2023/01/31 21:28 by justin