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groups [2017/07/17 11:50] – justin | groups [2017/07/17 11:56] – justin | ||
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While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor. | While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor. | ||
- | To accomplish this, you would add any walkable tiles on the lower floor to a group (as an example, say " | + | {{: |
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+ | To accomplish this, you would add any walkable tiles on the lower floor to a group (as an example, say " | ||
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