This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
groups [2017/07/17 11:33] – justin | groups [2017/07/17 11:50] – justin | ||
---|---|---|---|
Line 18: | Line 18: | ||
=====Auto-Hiding Entities at Game Time===== | =====Auto-Hiding Entities at Game Time===== | ||
While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor. | While mostly an experimental feature at this point, groups can also be used as a way to have the game automatically hide tile layers based on the current location of the player character. This is useful in cases where there is a building with multiple floors and you'd like the tiles and objects of upper floors to be hidden when the player is on a lower floor. | ||
+ | |||
+ | To accomplish this, you would add any walkable tiles on the lower floor to a group (as an example, say " | ||
~~NOTOC~~ | ~~NOTOC~~ |