User Tools

Site Tools


global_illumination

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
global_illumination [2021/04/20 14:05] justinglobal_illumination [2021/04/20 14:05] justin
Line 14: Line 14:
 - Subdivisions setting determines the quality of the lighting (more subdivisions takes more performance), but best to experiment as to what looks best for a particular map. It's generally best to start with the lowest value and then work your way up if you're not satisfied with the result. - Subdivisions setting determines the quality of the lighting (more subdivisions takes more performance), but best to experiment as to what looks best for a particular map. It's generally best to start with the lowest value and then work your way up if you're not satisfied with the result.
  
-Note that the "Bake" button needs to be clicked after changing the number of subdivisions or modifying the "Use in Baked Light" setting for an [[entity]]. The lighting also needs to be baked again if the overall size of your [[map]] changes.+Note that the "Bake" button needs to be clicked after changing the number of subdivisions or modifying the "Use in Baked Light" setting for an [[entity]]. The lighting also needs to be baked again if the overall size of your [[map]] is changed.
  
 {{:global_illumination_subdivisions.png?nolink|}} {{:global_illumination_subdivisions.png?nolink|}}
global_illumination.txt · Last modified: 2021/04/20 14:06 by justin