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global_illumination [2021/04/20 12:46] justinglobal_illumination [2021/04/20 14:05] justin
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-**Global illumination** provides more realistic, indirect lighting to a [[map]]. It generally works best when used with an indoor/interior [[map]] having a low energy [[directional light]]. It's an easy way to add better quality lighting to a [[map]], however it comes at the cost of performance so it should be used cautiously (and should also be considered experimental at this time). Global illumination can be enabled from the [[Map Properties]] panel.+**Global illumination** provides more realistic, indirect lighting to a [[map]]. It generally looks best when used with indoor/interior [[map|maps]] having a low energy [[directional light]]. It's an easy way to add better quality lighting to a [[map]], however it comes at the cost of performance so it should be used cautiously (and should also be considered experimental at this time). Global illumination can be enabled from the [[Map Properties]] panel.
  
 {{:global_illumination_setting.png?nolink|}} {{:global_illumination_setting.png?nolink|}}
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 {{:global_illumination_example_02.png?nolink|}} {{:global_illumination_example_02.png?nolink|}}
  
-- Subdivisions setting determines the quality of the lighting (more subdivisions takes more performance), but best to experiment as to what looks best for a particular map. It's generally best to start with the lowest value and then work your way up only if you're not satisfied with the result.+- Subdivisions setting determines the quality of the lighting (more subdivisions takes more performance), but best to experiment as to what looks best for a particular map. It's generally best to start with the lowest value and then work your way up if you're not satisfied with the result.
  
-The "Bake" button needs to be clicked after changing the number of subdivisions or modifying the "Use in Baked Light" setting for an [[entity]].+Note that the "Bake" button needs to be clicked after changing the number of subdivisions or modifying the "Use in Baked Light" setting for an [[entity]]. The lighting also needs to be baked again if the overall size of your [[map]] is changed. 
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 +{{:global_illumination_subdivisions.png?nolink|}}
  
 =====Excluding Entities===== =====Excluding Entities=====
global_illumination.txt · Last modified: 2021/04/20 14:06 by justin