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global_event_scripts

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global_event_scripts [2022/06/16 23:40] justinglobal_event_scripts [2022/12/13 21:09] justin
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 |{{:wiki:tile_stop.png?nolink|}}|Character Stops on a Tile|Triggered when any [[character]] stops on a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was stopped on using the **self** built-in variable. The [[character]] that stopped on the [[tile]] can be referenced using the **initiator** built-in variable.| |{{:wiki:tile_stop.png?nolink|}}|Character Stops on a Tile|Triggered when any [[character]] stops on a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was stopped on using the **self** built-in variable. The [[character]] that stopped on the [[tile]] can be referenced using the **initiator** built-in variable.|
 |{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| |{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.|
-|{{:wiki:tool_items.png?nolink|}}|Tool Item Changes|Triggered when the player's active tool changes. The [[script]] assigned to this event can reference the ID of the tool [[item]] using the **$item_id** local variable. This variable will be null if no tool is active.|+|{{:sword_hit.png?nolink|}}|Character is Damaged|Triggered when any [[character]] receives damage. The [[script]] assigned to this event can reference the [[character]] that was damaged using the **self** built-in variable. The [[character]] that dealt the damage can be referenced using the **initiator** built-in variable. The **$damage** local variable will contain the amount of damage that was dealt.| 
 +|{{:hand_add.png?nolink|}}|Object is Grabbed|Triggered when any [[character]] grabs a [[pushing|pushable object]]. The [[script]] assigned to this event can reference the [[object]] that was grabbed using the **self** built-in variable. The [[character]] that grabbed the [[object]] can be referenced using the **initiator** built-in variable.| 
 +|{{:hand_move.png?nolink|}}|Object is Pushed|Triggered when any [[character]] pushes a [[pushing|pushable object]]. The [[script]] assigned to this event can reference the [[object]] that was pushed using the **self** built-in variable. The [[character]] that pushed the [[object]] can be referenced using the **initiator** built-in variable. The **$previous_tile** and **$target_tile** local variables contain the [[tile]] from which the [[object]] was pushed and the new [[tile]] onto which the [[object]] is being pushed, respectively.| 
 +|{{:hand_delete.png?nolink|}}|Object is Released|Triggered when any [[character]] releases a [[pushing|pushable object]]. The [[script]] assigned to this event can reference the [[object]] that was released using the **self** built-in variable. The [[character]] that released the [[object]] can be referenced using the **initiator** built-in variable.| 
 +|{{:wiki:tool_items.png?nolink|}}|Tool Item Changes|Triggered when the player's active tool changes. The [[script]] assigned to this event can reference the ID of the newly active tool [[item]] using the **$item_id** local variable. This variable will be null if no tool is active.| 
 +|{{:chest.png?nolink|}}|Quest Given|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| 
 +|{{:chest_checkmark.png?nolink|}}|Quest Completed|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| 
 +|{{:chest_delete.png?nolink|}}|Quest Failed|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.|
  
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global_event_scripts.txt · Last modified: 2022/12/13 21:43 by justin