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global_event_scripts

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global_event_scripts [2021/10/25 18:19] justinglobal_event_scripts [2022/06/16 23:40] justin
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 |{{:wiki:skull.png?nolink|}}|Player is Defeated|Triggered when the main [[player character]] has been defeated, for example from a hazardous [[tile]] or real-time enemy damage. If desired, [[character|characters]] can be revived using the [[Revive Character]] function.| |{{:wiki:skull.png?nolink|}}|Player is Defeated|Triggered when the main [[player character]] has been defeated, for example from a hazardous [[tile]] or real-time enemy damage. If desired, [[character|characters]] can be revived using the [[Revive Character]] function.|
 |{{:wiki:character_heart.png?nolink|}}|Character's Health Changes|Triggered when the health of any [[character]] changes. The [[script]] assigned to this event can reference the [[character]] whose health changed using the **self** built-in variable. The amount by which their health changed will be stored in the **$amount** local variable.| |{{:wiki:character_heart.png?nolink|}}|Character's Health Changes|Triggered when the health of any [[character]] changes. The [[script]] assigned to this event can reference the [[character]] whose health changed using the **self** built-in variable. The amount by which their health changed will be stored in the **$amount** local variable.|
-|{{:wiki:tile_enter.png?nolink|}}|Character Enters a Tile|The [[script]] assigned to this event can reference the [[tile]] that was entered using the **self** built-in variable. The [[character]] that entered the [[tile]] can be referenced using the **initiator** built-in variable.| +|{{:wiki:tile_enter.png?nolink|}}|Character Enters a Tile|Triggered when any [[character]] enters a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was entered using the **self** built-in variable. The [[character]] that entered the [[tile]] can be referenced using the **initiator** built-in variable.| 
-|{{:wiki:tile_stop.png?nolink|}}|Character Stops on a Tile|The [[script]] assigned to this event can reference the [[tile]] that was stopped on using the **self** built-in variable. The [[character]] that stopped on the [[tile]] can be referenced using the **initiator** built-in variable.| +|{{:wiki:tile_stop.png?nolink|}}|Character Stops on a Tile|Triggered when any [[character]] stops on a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was stopped on using the **self** built-in variable. The [[character]] that stopped on the [[tile]] can be referenced using the **initiator** built-in variable.| 
-|{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile|The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.|+|{{:wiki:tile_exit.png?nolink|}}|Character Exits a Tile|Triggered when any [[character]] exits a [[tile]]. The [[script]] assigned to this event can reference the [[tile]] that was exited using the **self** built-in variable. The [[character]] that exited the [[tile]] can be referenced using the **initiator** built-in variable.| 
 +|{{:wiki:tool_items.png?nolink|}}|Tool Item Changes|Triggered when the player's active tool changes. The [[script]] assigned to this event can reference the ID of the tool [[item]] using the **$item_id** local variable. This variable will be null if no tool is active.|
  
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global_event_scripts.txt · Last modified: 2022/12/13 21:43 by justin