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game_configuration [2017/10/02 09:18] justingame_configuration [2017/11/29 08:12] justin
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 [[#dialogue|Dialogue]]\\ [[#dialogue|Dialogue]]\\
 [[#localization|Localization]] [[#localization|Localization]]
 +[[#experimental|Experimental]]
 </WRAP> </WRAP>
 <WRAP column> <WRAP column>
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 |Game Title|The title of the game that will be displayed on the game's [[Main Menu]]. This is also used for the application/executable name.|Untitled Game| |Game Title|The title of the game that will be displayed on the game's [[Main Menu]]. This is also used for the application/executable name.|Untitled Game|
 |Startup Script|The script that will be executed when the player starts a new game from the [[Main Menu]] (or as soon as the game is launched if the [[Main Menu]] is not enabled). This script would typically be used to load the first map of your game.|(None)| |Startup Script|The script that will be executed when the player starts a new game from the [[Main Menu]] (or as soon as the game is launched if the [[Main Menu]] is not enabled). This script would typically be used to load the first map of your game.|(None)|
-|Player Character|The default player character to use for your game. This character will be used for the player model unless it is overridden by the "Player Override" map property.|(None)|+|Player Character|The default [[player character]] to use for your game. This character will be used for the player model unless it is overridden by the "Player Override" map property.|(None)|
 |Camera Type|The default camera type to use for your game. This camera type will be used for every map unless it is overridden by the "Camera Override" map property. See [[Camera Types]] for more information.|Standard| |Camera Type|The default camera type to use for your game. This camera type will be used for every map unless it is overridden by the "Camera Override" map property. See [[Camera Types]] for more information.|Standard|
 |Terrain Follow|Determines how the vertical position of the player character is calculated as they walk across tiles. See [[Terrain Following]] for more information.|Smooth (Curve)| |Terrain Follow|Determines how the vertical position of the player character is calculated as they walk across tiles. See [[Terrain Following]] for more information.|Smooth (Curve)|
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 ^Setting^Description^Default^ ^Setting^Description^Default^
 |Fallback Language|If your game supports multiple translations, this language is used if a particular message translation does not exist for the current language. The value for this setting should be a valid locale code (or blank if your game is not localized). See [[Localization]] for more information.|(None)| |Fallback Language|If your game supports multiple translations, this language is used if a particular message translation does not exist for the current language. The value for this setting should be a valid locale code (or blank if your game is not localized). See [[Localization]] for more information.|(None)|
 +
 +=====Experimental=====
 +
 +This section of the Game Configuration is for settings that are currently considered experimental and are in the early stages of implemenation. The functionality behind these is still a work in progress and subject to change.
 +
 +^Setting^Description^Default^
 +|Roguelike Mode|When enabled, your will behave as a roguelike. See [[Roguelike]] for more information.|Off|
 +|Fog of War|When enabled, unexplored areas of maps will not be visible initially. See [[Fog of War]] for more information.|Off|
  
 ~~NOTOC~~ ~~NOTOC~~
game_configuration.txt · Last modified: 2017/11/29 08:13 by justin