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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
free_movement [2023/04/22 09:30] – justin | free_movement [2023/06/01 12:58] (current) – justin | ||
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=====Controls===== | =====Controls===== | ||
* **E:** Interact | * **E:** Interact | ||
- | * *Left Mouse:** Attack | ||
* **Shift:** Sprint | * **Shift:** Sprint | ||
* **Space:** Jump | * **Space:** Jump | ||
+ | * **Left Mouse:** Attack | ||
- | =====Known | + | =====Known |
- | The following list includes any known issues | + | The following list includes any known limitations |
* Player may get stuck on small steps or bumps in terrain and require jumping to get over them. | * Player may get stuck on small steps or bumps in terrain and require jumping to get over them. | ||
* Collision only uses first frame of model and isn't updated when the frame changes. | * Collision only uses first frame of model and isn't updated when the frame changes. | ||
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* Customizing speed modifier for sprinting | * Customizing speed modifier for sprinting | ||
* Enabling/ | * Enabling/ | ||
- | * Customizing jump height, air control, jump count, etc. | + | * Customizing |
* Enabling/ | * Enabling/ | ||
* Customizing fall damage amount | * Customizing fall damage amount |