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floating_anim_tutorial [2017/07/11 08:42] justinfloating_anim_tutorial [2017/07/11 10:49] (current) justin
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-Sometimes even a simple animation can add a lot of life to an object in your game. In this tutorial, I will show you how to quickly and easily create a floating animation in the Voxel Editor. This type of animation is great for drawing attention to objects that can be picked up or as idle animations for flying/hovering creatures.+Sometimes even a simple animation can add a lot of life to an object in your game. In this tutorial, I will show you how to quickly and easily create a floating animation in the [[Voxel Editor]]. This type of animation is great for drawing attention to objects that can be picked up or as idle animations for flying/hovering creatures.
  
 **1)** Open the model you'd like to create the animation for in the [[Voxel Editor]]. **1)** Open the model you'd like to create the animation for in the [[Voxel Editor]].
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 You should now have three frames total, where the model in each frame is one voxel higher than the previous frame. Next we will set up the animation so it will automatically play in-game. You should now have three frames total, where the model in each frame is one voxel higher than the previous frame. Next we will set up the animation so it will automatically play in-game.
  
-**6)** Click the "Add Animation" button (green circle with a plus signon the animation toolbar.+**6)** Click the "Add Animation" button (green circle with a plus sign on the animation toolbar).
  
 {{:wiki:floating_anim_tut_04.png?nolink|}} {{:wiki:floating_anim_tut_04.png?nolink|}}
  
-**7)** Type "default" (all lowercase) into the "Name" text field, or click the magnifying glass button and select "default" from the provided list of [[predefined animation names]]. If you are creating this animation for a character, you will want to use "idle" for the name.+**7)** Type "default" (all lowercase) into the "Name" text field, or click the magnifying glass button and select "default" from the provided list of [[predefined animation names]]. If you are creating this animation for a character, you will want to use "idle" (also all lowercase) for the name.
  
 {{:wiki:floating_anim_tut_05.png?nolink|}} {{:wiki:floating_anim_tut_05.png?nolink|}}
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 Your floating animation has now been created! You can preview it by clicking the "Play Animation" button (white circle with a blue arrow next to the "Animations" dropdown on the animation toolbar). You can tweak the speed from the [[Model Properties]] panel, or even add more frames if you'd like the effect to be more pronounced. Your floating animation has now been created! You can preview it by clicking the "Play Animation" button (white circle with a blue arrow next to the "Animations" dropdown on the animation toolbar). You can tweak the speed from the [[Model Properties]] panel, or even add more frames if you'd like the effect to be more pronounced.
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 +{{:wiki:floating_anim_tut_07.gif?nolink|}}
  
 Since we used the [[predefined_animation_names|predefined animation name]] of "default", this animation will automatically play for this object type as soon as the map loads. In the case of the "idle" animation for characters, the animation will automatically play whenever they are not performing any other action, such as walking or attacking. Since we used the [[predefined_animation_names|predefined animation name]] of "default", this animation will automatically play for this object type as soon as the map loads. In the case of the "idle" animation for characters, the animation will automatically play whenever they are not performing any other action, such as walking or attacking.
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 +{{:wiki:floating_anim_tut_08.gif?nolink|}}
  
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floating_anim_tutorial.1499787751.txt.gz · Last modified: 2017/07/11 08:42 by justin