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entity_properties [2017/10/13 12:22] justinentity_properties [2017/12/01 07:50] justin
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 |{{:wiki:script.png?nolink|}}|Trigger When|Determines the point in time at which the assigned script will be triggered, either when the player first enters the tile (current default behavior) or if the player stops on the tile. Only applicable if a script is attached to the tile.| |{{:wiki:script.png?nolink|}}|Trigger When|Determines the point in time at which the assigned script will be triggered, either when the player first enters the tile (current default behavior) or if the player stops on the tile. Only applicable if a script is attached to the tile.|
 |{{:wiki:tag_purple.png?nolink|}}|Entity ID|Unique ID for the tile that can be referenced in scripts. See [[Entity]] for an example of how to reference an entity by its ID.| |{{:wiki:tag_purple.png?nolink|}}|Entity ID|Unique ID for the tile that can be referenced in scripts. See [[Entity]] for an example of how to reference an entity by its ID.|
-|{{:wiki:information.png?nolink|}}|Tooltip|Text that will be displayed in-game when the player hovers over the tile with the mouse cursor.|+|{{:wiki:information.png?nolink|}}|Tooltip|Text that will be displayed in-game when the player hovers over the tile with the mouse cursor. See [[Entity Tooltips]].|
 |{{:wiki:cursor.png?nolink|}}|Interaction Cursor|Mouse cursor to display when the player character is able to walk to the tile and the mouse is hovering over it. For example, an icon of a staircase could be used for a dungeon entrance tile.| |{{:wiki:cursor.png?nolink|}}|Interaction Cursor|Mouse cursor to display when the player character is able to walk to the tile and the mouse is hovering over it. For example, an icon of a staircase could be used for a dungeon entrance tile.|
  
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 |{{:wiki:script.png?nolink|}}|Script|Script that will be triggered when the player interacts with the object. Selecting "Quick Script" from the dropdown box then clicking the pencil button will open the [[Quick Script Builder]].| |{{:wiki:script.png?nolink|}}|Script|Script that will be triggered when the player interacts with the object. Selecting "Quick Script" from the dropdown box then clicking the pencil button will open the [[Quick Script Builder]].|
 |{{:wiki:tag_purple.png?nolink|}}|Entity ID|Unique ID for the object that can be referenced in scripts. See [[Entity]] for an example of how to reference an entity by its ID.| |{{:wiki:tag_purple.png?nolink|}}|Entity ID|Unique ID for the object that can be referenced in scripts. See [[Entity]] for an example of how to reference an entity by its ID.|
-|{{:wiki:information.png?nolink|}}|Tooltip|Text that will be displayed in-game when the player hovers over the object with the mouse cursor.|+|{{:wiki:information.png?nolink|}}|Tooltip|Text that will be displayed in-game when the player hovers over the object with the mouse cursor. See [[Entity Tooltips]].|
 |{{:wiki:cursor.png?nolink|}}|Interaction Cursor|Mouse cursor to display when the player character is able to interact with the object and the mouse is hovering over it. For example, an icon of a key could be used for a locked door or chest.| |{{:wiki:cursor.png?nolink|}}|Interaction Cursor|Mouse cursor to display when the player character is able to interact with the object and the mouse is hovering over it. For example, an icon of a key could be used for a locked door or chest.|
 |{{:wiki:box.png?nolink|}}|Item Container|When enabled, the object will act as an [[item container]]. When the player interacts with the object, an [[item container]] window will open, allowing the player to take items from (or place items into) the object.| |{{:wiki:box.png?nolink|}}|Item Container|When enabled, the object will act as an [[item container]]. When the player interacts with the object, an [[item container]] window will open, allowing the player to take items from (or place items into) the object.|
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 |{{:wiki:comment.png?nolink|}}|Dialogue|Dialogue that will be triggered when the player interacts with the character. Only applicable to NPCs.| |{{:wiki:comment.png?nolink|}}|Dialogue|Dialogue that will be triggered when the player interacts with the character. Only applicable to NPCs.|
 |{{:wiki:bomb.png?nolink|}}|Battle|Battle that will be triggered when the player interacts with the character. Only applicable to enemies.| |{{:wiki:bomb.png?nolink|}}|Battle|Battle that will be triggered when the player interacts with the character. Only applicable to enemies.|
-|{{:wiki:navigation.png?nolink|}}|Movement Area|Determines the boundaries of the character's movements within the current map. "All" means no restrictions and "None" means the character will not move from their current positionAny defined [[groups]] will display in this dropdown box, allowing you to confine the character's movement to a specific group of tiles.|+|{{:wiki:navigation.png?nolink|}}|Behavior|Determines how the character will move around the map and react to their surroundingsSee [[NPC Behavior]].|
 |{{:wiki:tag_purple.png?nolink|}}|Entity ID|Unique ID for the character that can be referenced in scripts. See [[Entity]] for an example of how to reference an entity by its ID.| |{{:wiki:tag_purple.png?nolink|}}|Entity ID|Unique ID for the character that can be referenced in scripts. See [[Entity]] for an example of how to reference an entity by its ID.|
-|{{:wiki:information.png?nolink|}}|Tooltip|Text that will be displayed in-game when the player hovers over the character with the mouse cursor.|+|{{:wiki:information.png?nolink|}}|Tooltip|Text that will be displayed in-game when the player hovers over the character with the mouse cursor. See [[Entity Tooltips]].|
  
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entity_properties.txt · Last modified: 2023/02/01 20:47 by justin