This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
entity [2017/06/12 16:24] – justin | entity [2024/01/30 15:22] (current) – justin | ||
---|---|---|---|
Line 2: | Line 2: | ||
---- | ---- | ||
- | **Entity** is a generic term that refers to a tile, object, | + | **Entity** is a generic term that refers to a [[tile]], [[object]], [[character]], or [[effect]] |
^Reference Type^Description^Example^ | ^Reference Type^Description^Example^ | ||
- | |Entity by ID|Refers to the entity with the specified unique ID.|look_at_target(entity[" | + | |Entity by ID|The entity with the specified unique ID.|look_at_target(entity[" |
- | |Self|Refers | + | |Self|The entity |
- | |Player|Refers to the main player character.|set_movement_speed(player, | + | |Player|The primary [[player character]]. When referenced during a turn-based battle, this will be the active or most recent party member based on the current turn.|set_movement_speed(player, |
+ | |Tile by Coordinate|The [[tile]] at the specified XYZ [[coordinate]].|tile[2, | ||
+ | |Initiator|The [[character]] who triggered the [[script]] through interaction.|damage_entity(initiator, | ||
+ | |Party Member|The party member with the specified member ID. Supplying a member ID of " |