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entity [2020/01/25 11:58] justinentity [2020/01/25 12:15] justin
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-**Entity** is a generic term that refers to a tile, object, or character within the current scene. In the context of scripting, it is a variable type that's used to reference entities by several possible methods. These are described in the table below.+**Entity** is a generic term that refers to a [[tile]][[object]], or [[character]] within the current scene. In the context of scripting, it is a variable type that's used to reference entities by several possible methods. These are described in the table below.
  
 ^Reference Type^Description^Example^ ^Reference Type^Description^Example^
 |Entity by ID|The entity with the specified unique ID.|look_at_target(entity["orange_cat"])| |Entity by ID|The entity with the specified unique ID.|look_at_target(entity["orange_cat"])|
-|Self|The entity to which the script was assigned.|play_animation(self, "open")| +|Self|The entity to which the [[script]] was assigned.|play_animation(self, "open")| 
-|Player|The main player character.|set_movement_speed(player, 60)| +|Player|The main [[player character]].|set_movement_speed(player, 60)| 
-|Tile by Coordinate|The tile at the specified XYZ coordinate.|tile[2, 4, 0]| +|Tile by Coordinate|The [[tile]] at the specified XYZ [[coordinate]].|tile[2, 4, 0]| 
-|Initiator|The character who triggered the script through interaction.|damage_entity(initiator, 2)| +|Initiator|The [[character]] who triggered the [[script]] through interaction.|damage_entity(initiator, 2)| 
-|Party Member by ID|The party member with the specified member ID.|heal_entity(party.member["Sarah"], 5)|+|Party Member|The party member with the specified member ID.|heal_entity(party.member["Sarah"], 5)|
  
entity.txt · Last modified: 2024/01/30 15:22 by justin