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Editor Settings


The Editor Settings dialog can be accessed by clicking the “Settings” button on the main toolbar along the top of the application. It allows various settings to be adjusted for each of the resource editors. These values are stored in a “settings.cfg” file located in the “RPG in a Box” sub-folder of your system's application data folder.

General

SettingDescriptionDefault
LanguageLanguage to use for the editor interface.English
Default TabEditor tab that will be active when the application starts.Voxel Editor

Voxel Editor

SettingDescriptionDefault
Background ColorColor to use for the 3D viewport background.Hex Color #: 0A0A0A
Cursor ColorColor to use for the cursor square in the 3D viewport.Hex Color #: FF00FF
Grid ColorColor to use for the model boundary grids.Hex Color #: 404040
Ground ColorColor to use for the ground plane displayed underneath the model.Hex Color #: 303040
Surface Edge ColorColor to use for indicating the edges of the model's surfaces.Hex Color #: FF3264
AntialiasingWhen enabled, antialiasing will be used in the 3D viewport.Disabled
New Tile PassabilityDetermines whether or not the editor will prompt for the “Passable” setting when new creating tiles, or which value to use by default if not shown.Always show prompt

Map Editor

SettingDescriptionDefault
Default CameraDetermines which camera mode to use by default when opening a map.Standard Camera
Grid ColorColor to use for the tile placement grid lines.Hex Color #: 525252
Grid Depth TestWhen disabled, the tile placement grid lines will always be rendered regardless of visibility.On
Crosshair ColorColor to use for the placement crosshair that is displayed while in “Place” mode.Hex Color #: 20808080
Entity BoundsDefines when to show the boundary box when placing entities into the map (either never, only for entities that occupy multiple tiles, or for all entities.)Always show
Navigation Node ColorColor to use for the node cubes displayed at the centers of tiles with navigation paths connected to them.Hex Color #: FFFFFF
“Walk & Interact” ColorLine color to use when displaying “Walk & Interact” navigation paths.Hex Color #: 00FF00
“Walk Only” ColorLine color to use when displaying “Walk Only” navigation paths.Hex Color #: FFFF00
“Interact Only” ColorLine color to use when displaying “Interact Only” navigation paths.Hex Color #: FF6900
“Pending” ColorLine color to use when displaying “Pending” navigation paths.Hex Color #: B200B2
Keyboard LayoutDetermines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.QWERTY
Invert MouseWhen enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.Off

Script Editor

SettingDescriptionDefault
Connection Input ColorColor to use for the input-side of connection lines between script nodes.Hex Color #: FFFF00
Connection Output ColorColor to use for the output-side of connection lines between script nodes.Hex Color #: 00FFFF
Auto-Connect New NodesDetermines whether or not newly added script nodes will be automatically connected to the nearest available output port.On
Show Drag-and-Drop TipDetermines whether or not the drag-and-drop tip will be shown along the top of the editor when opening a script.On
editor_settings.txt · Last modified: 2020/01/19 21:33 by justin