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editor_settings [2020/01/19 20:57] justineditor_settings [2020/01/19 21:31] justin
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 |Ground Color|Color to use for the ground plane displayed underneath the model.|Hex Color #: 303040| |Ground Color|Color to use for the ground plane displayed underneath the model.|Hex Color #: 303040|
 |Surface Edge Color|Color to use for indicating the edges of the model's surfaces.|Hex Color #: FF3264| |Surface Edge Color|Color to use for indicating the edges of the model's surfaces.|Hex Color #: FF3264|
-|Antialiasing|When enabled, [[https://en.wikipedia.org/wiki/Multisample_anti-aliasing|antialiasing]] will be used in the 3D viewport.|Disabled| +|Antialiasing|When enabled, [[https://en.wikipedia.org/wiki/Spatial_anti-aliasing|antialiasing]] will be used in the 3D viewport.|Disabled| 
-|New Tile Passability||Always show prompt|+|New Tile Passability|Determines whether or not the editor will prompt for the "Passable" setting when new creating [[tile|tiles]], or which value to use by default if not shown.|Always show prompt|
  
 =====Map Editor===== =====Map Editor=====
 ^Setting^Description^Default^ ^Setting^Description^Default^
 +|Default Camera|Determines which camera mode to use by default when opening a [[map]].|Standard Camera|
 +|Grid Color|Color to use for the [[tile]] placement grid lines.|Hex Color #: 525252|
 +|Grid Depth Test|When disabled, the [[tile]] placement grid lines will always be rendered regardless of visibility.|On|
 +|Crosshair Color|Color to use for the placement crosshair that is displayed while in "Place" mode.|Hex Color #: 20808080|
 +|Entity Bounds|Defines when to show the boundary box when placing entities into the [[map]] (either never, only for [[entity|entities]] that occupy multiple [[tile|tiles]], or for all [[entity|entities]].)|Always show|
 +|Navigation Node Color|Color to use for the node cubes displayed at the centers of [[tile|tiles]] with [[navigation_and_interaction|navigation paths]] connected to them.|Hex Color #: FFFFFF|
 |"Walk & Interact" Color|Line color to use when displaying "Walk & Interact" [[navigation_and_interaction|navigation paths]].|Hex Color #: 00FF00| |"Walk & Interact" Color|Line color to use when displaying "Walk & Interact" [[navigation_and_interaction|navigation paths]].|Hex Color #: 00FF00|
 |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00| |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00|
 |"Interact Only" Color|Line color to use when displaying "Interact Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FF6900| |"Interact Only" Color|Line color to use when displaying "Interact Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FF6900|
 |"Pending" Color|Line color to use when displaying "Pending" [[navigation_and_interaction|navigation paths]].|Hex Color #: B200B2| |"Pending" Color|Line color to use when displaying "Pending" [[navigation_and_interaction|navigation paths]].|Hex Color #: B200B2|
-|Entity Bounds|Defines when to show the boundary box when placing entities into the map (either never, only for entities that span multiple tiles, or for all entities.)|Show for all entities| 
 |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY| |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY|
 |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off| |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off|
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 =====Script Editor===== =====Script Editor=====
 ^Setting^Description^Default^ ^Setting^Description^Default^
 +|Connection Input Color|Color to use for the input-side of connection lines between script nodes.|Hex Color #: FFFF00| 
 +|Connection Output Color|Color to use for the output-side of connection lines between script nodes.|Hex Color #: 00FFFF| 
 +|Auto-Connect New Nodes||On| 
 +|Show Drag-and-Drop Tip||On|
  
 ~~NOTOC~~ ~~NOTOC~~
editor_settings.txt · Last modified: 2020/01/19 21:33 by justin